PDA

Просмотр полной версии : [обновлена]cp_castle3


khap
29.10.2007, 00:35
Выпушен релиз cp_castle (http://forums.steampowered.com/forums/showthread.php?t=613367). Он заменил на Полигоне предыдущую версию.

FINAL 1.0 CHANGES:
Stage 1-
-Added small health/ammo to far dropdown entrance of inside castle.
-Added a wall inside the castle to prevent excessive sniper spam.
-Wood fences added inside the castle.
Stage 2-
-An additional CP has been added to this area half way through. It will add 4.5 minutes to the timer when taken.
-More crate cover added to far path.
-A wall has been added to the far path to block LOS to the red resupply, cutting down on sniper spam.
-Tweaked some health and ammo packs.
-The wall leading to the last CP has switched sides in attempt to bring better flow to the CP.
Stage 3-
-The main bridge has been redone visually and now has a cover over it. This should also help with excessive sniping.
-Soldiers can no longer unintentially get on top of the starting wall.
-Tweaked some health and ammo packs.
-Some wall locations have been adjusted inside the final fortress to increase flow to the last CP.
-Additional signs added.
General-
-Visually many details have been added everywhere.
-More optimization added in every area.
-Sun brightness reduced slightly.
-All areas now have 18 spawn points assigned.
-Many flatter areas have been modified to be more uneven.
-Rocks have been recolored to better match the surroundings.
-All CP's now take 6 seconds to capture. This is a small change only to area 2.
-Timers have been revised with the addition of the double-CP areas. The net result is mostly identical timings, but it has been streamlined. They are as follows:
Area 1 - Start: 7.5 minutes
Area 1 - Capture: Add 4.5 minutes
Area 2A - Capture: Add 4.5 minutes
Area 2B - Capture: Add 4.5 minutes
Area 3A - Capture: Add 4.5 minutesPlayers Recommended:
Up to 24

Information:
Fresh from porting Mach and inspired by Mr. Parlay's Stronghold castle theme, I had a strong desire to make an original "castle" map of my own. Since CTF doesn't work quite as well in TF2 (in my opinion), this is a CP map similar to Dustbowl in that it has 3 individual areas and is attack & defend.

Stage 1 (7.5 minutes): Meant to be fairly easy for a pushing offense to capture
Stage 2 (add 4.5 minutes per CP): Meant to be somewhat more difficult for an offense to capture, but with sufficient time given it should be attainable
Stage 3: (add 4.5 minutes per CP): This is meant to be the most difficult to capture of the 3, but there should be a good amount of time accumulated by now if offense is doing well.

Servers Running Castle:
http://www.game-monitor.com/search.p...astle&type=map (http://www.game-monitor.com/search.php?search=cp_castle&type=map)

Sh!ft
29.10.2007, 02:51
отлично, классная версия карты, красивее стало

khap
23.12.2007, 16:16
Очередное обновление карты на нашем сервере - cp_castle2

khap
27.01.2008, 16:35
заменена на cp_castle3