И где в нем
из #27 (http://forum.polygon4.net/showpost.php?p=42377&postcount=27) ?
Должно быть:
после этого перезапусти сервер и проверь что ЗМ запустился:После того как я добавил эту строчку сервак начинаетзапускаться тольм вылетает и начинает опять запускаться и так до бесконечности.
Короче вот мой zombiemod.cfg
// ZombieMod Configuation file.
// Executed at server start and on every map load.
// www.ZombieMod.com
// To load your settings once you've finished, use the console command zombie_loadsettings
// File with list of models to use for zombie mod.
// If headless models are enabled, each model must have a _head and a _hs counterpart.
// ZombieMod will detect the heads automatically so both types of models may be used together.
zombie_model_file "cfg/zombiemod/models.cfg"
// File with list of materials. Clients download everything in this list when they connect.
zombie_download_file "cfg/zombiemod/downloads.cfg"
// How often zombies play zombie sounds. The lower the value, the more often they emit a sound.
zombie_sound_rand 50
// Health that zombies get. First zombie is this times two.
zombie_health 2500
// The speed that zombies travel at.
zombie_speed 325
// Field of vision of the zombies. Normal human FOV is 90.
zombie_fov 125
// The knockback multiplier of zombies. Set to 0 to disable knockback.
zombie_knockback 4
// Space separated list of guns that are restricted during zombie mode. Takes effect immediately on change.
// Can be any combination of the following
// all - All weapons
// equip - Equipment
// pistol - All pistols
// shotgun - All shotguns.
// smg - All SMG's
// rifles - All rifles.
// sniper - All sniper rifles.
// Or each weapons short name. Ex: famas, awp, mac etc etc.
zombie_restrictions "flash"
// Makes maps very dark if enabled. If disabled, the map doesn't have to be reloaded to start zombiemode.
zombie_dark 0
// When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans.
// The CT team shows the humans and the T team shows the Zombies.
// On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round.
// The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team.
zombie_teams 1
// If enabled, zombies who are killed respawn as a human after zombie_respawn_delay seconds.
zombie_respawn 1
// Time before players are respawned in autorespawn mode.
zombie_respawn_delay 1
// If enabled, ammo is set to 1000 clip.
zombie_unlimited_ammo 1
// If enabled, zombies can only voice with zombies and humans with humans.
zombie_talk 1
// When enabled, disables players from suiciding.
zombie_suicide 1
// When enabled, disables players from suiciding by switching teams.
zombie_changeteam_block 1
// Text for suiciding assholes.
zombie_suicide_text "Dont be an asshole."
// If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start.
zombie_startup 1
// Maximum amount of seconds after round_freeze_end for first random Zombification.
zombie_timer_max 12
// Minimum amount of seconds after round_freeze_end for first random Zombification.
zombie_timer_min 4
// Amount of extra frags awarded for killing a zombie.
// 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded.
// So, if this is 0, 1 kill is awarded.
// If it is 1, 2 kills are awarded, and so on,
zombie_kill_bonus 0
// Amount of headshots before a zombie's head comes off. 0 means on death only.
zombie_headshot_count 6
// If enabled, zombies heads get blown off on headshot deaths.
zombie_headshots 1
// When 1, allows zombies to disable their own night vision.
zombie_allow_disable_nv 1
// When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke)
// It also logs a player_death event using zombie_claws_of_death as the weapon name.
// If you are a plugin developer, you should check for this weapon in FireEvent.
// The actual Event_Dying and Event_Killed events are not fired and the player is not dead.
zombie_notices 1
// When enabled, over-rides fog for all maps with a predefined Zombie-Fog.
zombie_fog 1
// When enabled, over-rides the sky for all maps so it corresponds with the fog.
zombie_fog_sky 1
// Primary fog colour.
zombie_fog_colour "176 192 202"
// Secondary fog colour.
zombie_fog_colour2 "206 216 222"
// How close to a players Point-Of-View fog is rendered.
zombie_fog_start 30
// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end 4000
// Enables fog blending between colours.
zombie_fog_blend 1
// Enables the cool smoke effect seen by all players when zombies are turned.
zombie_effect 1
// Enable screen shake on zombification.
zombie_shake 1
// Enables the JetPack for Zombies.
zombie_jetpack 0
// Enables the JetPack for Humans.
humans_jetpack 0
// Amount of seconds zombies are allowed to use the JetPack in one round.
zombie_jetpack_timer 6
// The material to use for the sky.
// This material should have four vmt files located in materials/skybox.
// Their naming scheme is as follows..
// %MATERIALNAME%dn.vmt
// %MATERIALNAME%ft.vmt
// %MATERIALNAME%lf.vmt
// %MATERIALNAME%rt.vmt
// %MATERIALNAME%up.vmt
// %MATERIALNAME%bk.vmt
zombie_fog_sky_material "zombie_sky"
// The radius around a players location to check for other players on Zombification.
zombie_stuckcheck_radius 35
// Delay in seconds after a player joins a server to send the welcome message. 0 to disable.
zombie_welcome_delay 2
// The text to send to new players.
zombie_welcome_text "[ZOMBIE] This server is using the [CSSMC] ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com"
// The url to direct people to when they enter !zhelp in chat.
zombie_help_url "http://www.zombiemod.com/zombie_help.php"
// When enabled, all players hear 'undead ambient sounds'.
zombie_undead_sound_enabled 1
// Can be used to higher or lower the volume of the sound played.
zombie_undead_sound_volume 0.7
// The sound to play to players, is precached and added to the client download list automatically.
zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3"
// A comma delimited string of maps with wich not to use zombie_undead_sound.
zombie_undead_sound_exclusions "de_aztec"
// When enabled, Zombies only take damage via headshots.
zombie_headshots_only 0
// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 0
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 0
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 1
// This is the minimum health you want Zombies to ever end up with while using the balancer.
zombie_balancer_min_health 100
sv_turbophysics 1 //now you can stand on barrels, tables, and push/pull them by +use
phys_pushscale 3 //changes gravity physics when shooting something as it blows back X times further
sv_pushaway_force 30000
ammo_338mag_max 10 // awp
ammo_357sig_max 500 // p228
ammo_45acp_max 500 // ump45, mac10, usp
ammo_50AE_max 500 // deagle
ammo_556mm_box_max 0 // m249
ammo_556mm_max 60 // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 500 // p90, fiveseven
ammo_762mm_max 60 // scout, ak47, g3sg1, aug
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014
Вот models.cfg
// If you know of any good zombie player models, please email links to c0ld(-at-)c0ld.net
// All files here are automatically added to the downloadable file list and are precached
models/player/zh/zh_charple001
models/player/zh/zh_zombie003
Вот downloads.cfg
// If you know of any good zombie player models, please email links to c0ld(-at-)c0ld.net
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
И de_dust.cfg
// You can add per map configuration settings here.
// Ex: zombie_dark 0
Вот server.cfg
zombie_mode 1 //zombiemod on
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
mp_logdetail 3
writeid
writeip
hostname ""
mp_allowNPCs 1
mp_allowspectators 1
mp_autocrosshair 0
mp_autokick 0
mp_falldamage 1
mp_flashlight 1
mp_forcecamera 0
mp_forcerespawn 1
mp_fraglimit 0
mp_footsteps 1
mp_friendlyfire 0
mp_teamplay 0
mp_timelimit 30
mp_weaponstay 0
mp_winlimit 0
sv_airaccelerate 10
sv_allowdownload 1
sv_allowupload 0
sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_contact
[email protected]
sv_enableoldqueries 1
sv_footsteps 1
sv_friction 4
sv_gravity 800
sv_maxrate 20000
sv_maxspeed 320
sv_maxunlag 0.5
sv_maxupdaterate 40
sv_minrate 0
sv_minupdaterate 10
sv_pausable 0
sv_rcon_banpenalty 15
sv_rcon_maxfailures 5
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stats 1
sv_stepsize 18
sv_stopspeed 75
sv_timeout 30
sv_unlag 1
sv_voiceenable 1
breakable_multiplayer 1
decalfrequency 10