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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
10.12.2025, 14:43
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br][br][B]Happy Smissmas 2025!

All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.[br]
Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)[br]
Added the Winter 2025 Cosmetic Case

Contains 23 new community-contributed items[br]
The Festivizer can be found as a bonus drop when opening the case

Added 3 new community-contributed taunts to the Mann Co. Store

Taunt: The Critical Fail[br]
Taunt: Dead Mann's Drink[br]
Taunt: Chairholder

Added 20 new community-created Unusual effects

11 new effects for Unusual hats[br]
9 new effects for Unusual taunts

Added lots of weapons to the list that can be Festivized (community-created changes!)[br]
Added community-created Smissmas material for the beach ball[br]
All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.[br]
Mann Co. Store winter sale![br]Smissmas runs through January 7th, 2026[br]
[B]General[br]

Added 'No Bullets' style for The Gift Bringer[br]
Fixed The Accursed Apparition hiding the Scout's headphones[br]
Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80[br]
Updated the Backbiter's Billycock backpack icon to reflect RED team version[br]
Updated the El Gigante's Gunbelt to fix a problem with the LODs[br]
Updated the Seamann's Stubble to fix an issue with the materials[br]
Updated/Added some tournament medals[br]
Updated cp_cowerhouse

Updated some custom props with further optimizations[br]
Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable

Updated ctf_doublecross_event

Fixed out of bounds bug (Thanks Dr.TwentyTwo!)[br]
Fixed a few minor visual glitches

Updated cp_gravelpit_snowy

Added a screenshake effect to the laser gun finale[br]
Adjusted holiday events to reduce edict count

Fixed model panels not encoding pose parameter values (community fix from copperpixel)[br]
Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)[br]
Network player's handedness preference to spectators (community fix from copperpixel)[br]
Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)[br]
Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)[br]
Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)[br]
Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)[br]
Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)[br]
Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)[br]
Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)[br]
Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)[br]
Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)[br]
Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)[br]
Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)[br]
Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)[br]
Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)[br]
Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)[br]
Fixed view punch not being interpolated (community fix from ficool2)[br]
Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)[br]
Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)[br]
Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)[br]
Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)[br]
Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)[br]
Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)[br]
Allow impulse 101 on The Ullapool Caber (community fix from alvei)[br]
Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)[br]
Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)[br]
Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)[br]
Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)[br]
Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)[br]
Fixed broken class select animation for The Soda Popper (community fix from Piogre)[br]
Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)[br]
Fixed barbell prop not using phong (community fix from Churkinator)[br]
Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)[br]
Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)[br]
Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)[br]
Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)[br]
Fixed Bear Necessities not using its normal map (community fix from Churkinator)[br]
Fixed prediction errors with modified player gravity (community fix from ficool2)[br]
Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)[br]
Updated the Energy Orb Unusual effect (community fix from Cipherlock)

Fixed particles being orphaned [br]
Fixed Medi Gun view model using the third-person particles

[br][br]Дальше... (https://store.steampowered.com/news/259202/)