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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
06.03.2026, 23:15
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes[br]
Fixed a bug where certain custom maps would not load assets correctly on Linux[br]
Fixed some crashes relating to singleplayer TF2 SDK mods[br]
Fixed a memory leak on long running servers related to dynamic models[br]
Fixed client crash related to invalid D3D texture flag[br]
Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)[br]
Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)[br]
Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)[br]
Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)[br]
Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)[br]
Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)[br]
Fixed network state changes for player condition vars (community fix from ficool2)[br]
Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)[br]
Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)[br]
Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)[br]
Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)[br]
Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)[br]
Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)[br]
Fixed cloak and rage meters being mispredicted (community fix from ficool2)[br]
Fixed prediction issues with Spy watches and cloak (community fix from ficool2)[br]
Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)[br]
Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)[br]
Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)[br]
Fixed Botkiller team color bugs (community fix from DiskIntegrity)[br]
Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume[br]
Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode[br]
Updated the Festivizer model for The Overdose to fix a problem with the LODs[br]
Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin[br]
Updated/Added some tournament medals[br]
Updated The Bare Necessities to fix not moving correctly while taunting[br]
Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses[br]
Updated alpha channel for Hydro water texture to remove inconsistencies[br]
Updated the Case of the Blues

Updated rigging to fix intense stretching during taunt poses[br]
Updated materials to look less flat

Updated the taunt prop for Taunt: Heartbreaker

Updated the materials to add ambient occlusion[br]
Updated the phong and rim lighting to show albedo tint[br]
Updated the materials to add more depth[br]
Updated the model to fix missing faces[br]
Updated the model to fix stretching on lower LODs

Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)[br]
Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1[br]
Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)[br]
Updated koth_demolition

Updated map lighting to make it more like a sunset, as well as giving it a more golden color[br]
Replaced the models used for the capture point lights with a different one which has better collision and illumination[br]
Reworked the capture point platform to give it a stronger design[br]
Reworked all the catwalks to give them a more stylized look[br]
Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look[br]
Reverted a previous change to the capture point team change steam whistle[br]
Removed all ambient_generics near the furnaces and fire pipe[br]
Reworked the soundscapes to make them more efficient and work properly[br]
Reworked the control room of the crane to give it a better design[br]
Reworked some ropes from the crane to give them a better look[br]
Fixed some props fading out incorrectly[br]
Fixed ships in the 3d skybox casting shadows[br]
Fixed cubemaps missing on parts of the map[br]
Fixed reflective surfaces not having a cubemap attached to them[br]
Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)[br]
Improved water cubemaps[br]
Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)[br]
Improved the visuals on the spawn platform to fit the previous change[br]
Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)

[br][br]Дальше... (https://store.steampowered.com/news/265126/)