steam_news
06.10.2026, 04:10
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)[br]
Fixed view jitter that occurs and persists when playing for extended periods of time[br]
Fixed snd_mix_async from crashing the game[br]
Fixed sv_parallel_sendsnapshot[br]
Fixed Marshlands contract not activating[br]
Fixed the Skeleton Crew not hiding the Sniper bullets[br]
Fixed the Bone Chiller not hiding the correct bodygroup[br]
Fixed additional bodygroup settings for styles not being applied to disguised Spies[br]
Updated the Bounty Hunter's Brim to fix a problem with the materials[br]
Updated the Clowning Cowl
Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses[br]
Fixed texture warping on the Tucked style
Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills[br]
Updated Marshlands to use mp_winlimit 2 like last year[br]
Updated the numbers required to complete the Scaredy-Cat bonus objectives[br]
Updated quest objectives for Outburst (VSH)[br]
Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon[br]
Custom Maps
Increased various limits for new custom maps[br]
Added -notjuncsdetail option to VBSP
Missed from the Halloween update:[br]
Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props[br]
[br][br]Дальше... (https://store.steampowered.com/news/285564/)
Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)[br]
Fixed view jitter that occurs and persists when playing for extended periods of time[br]
Fixed snd_mix_async from crashing the game[br]
Fixed sv_parallel_sendsnapshot[br]
Fixed Marshlands contract not activating[br]
Fixed the Skeleton Crew not hiding the Sniper bullets[br]
Fixed the Bone Chiller not hiding the correct bodygroup[br]
Fixed additional bodygroup settings for styles not being applied to disguised Spies[br]
Updated the Bounty Hunter's Brim to fix a problem with the materials[br]
Updated the Clowning Cowl
Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses[br]
Fixed texture warping on the Tucked style
Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills[br]
Updated Marshlands to use mp_winlimit 2 like last year[br]
Updated the numbers required to complete the Scaredy-Cat bonus objectives[br]
Updated quest objectives for Outburst (VSH)[br]
Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon[br]
Custom Maps
Increased various limits for new custom maps[br]
Added -notjuncsdetail option to VBSP
Missed from the Halloween update:[br]
Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props[br]
[br][br]Дальше... (https://store.steampowered.com/news/285564/)