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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
17.10.2026, 00:50
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Fixed some maps not tracking play time correctly[br]
Fixed alpha channel for the updated Cozy Camper backpack image[br]
Updated cp_holyhell

Fixed BLU side skybox not rendering for users with HDR enabled[br]
Improved RED side art pass[br]
Improved middle point art pass[br]
Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.[br]
Lowered round timer to 5 minutes[br]
After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.[br]
Lowered respawn wave times[br]
Gargoyles now only spawn near middle[br]
Better optimization

Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

Fixed player models being invisible in dx8[br]
Fixed tiling HUD icon for Heal ability[br]
Fixed bad number display in the "Auto-spawn" text in the spawn picker[br]
Updated Zombie Engineer's Beacon

Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location[br]
Fixed thrown toolboxes appearing offcenter[br]
Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location

Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds[br]
Updated Zombie Pyro

Increased Zombie Pyro's melee damage from 45 to 65[br]
Sticky Spew now applies a 20% movement slow [br]
Standing on puddles of sticky spew applies an additional 20% movement slow[br]
Sticky spew puddles are now larger[br]
Spewed Demoman shield movement slow changed from -60% to -70%[br]
Humans covered in sticky spew are now tinted purple instead of black[br]
Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash

Fixed Zombie Heavy exploding into rock gibs when not holding a rock[br]
Fixed the Homewrecker not being able to destroy EMP grenades[br]
Updated Zombie Demoman charge kill icon[br]
Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat[br]
Fixed Zombie Spy dealing more damage than intended[br]
Fixed queue events with some zombie abilities[br]
Fixed Zombies sometimes moving slowly after casting an ability


[br] [br] Дальше... (https://store.steampowered.com/news/286827/)