khap
06.03.2008, 11:45
Карта es_cave3 появилась у нас как-то тихо, без объявления на форуме. Вышла новая версия и я заменил ее на es_cave5.
Changelog:
v0.5
- Reworked red base to allow easier access
- Added more lighting, details, displacements, and props.
- Change graphical indicator to display better on lower resolutions
v0.4
- Adjusted Blu spawn times, Blu spawn time will now shorten the closer the cart gets towards the Red base.
- Fixed bug where cart would still move when no player where near.
- Fixed Blu spawn doors from closing when they shouldn't.
- Added more lighting, details, displacements, enviromental effects and props.
- Added graphical indicator of the situation of the cart.
v0.3
- Increased the length of the map, and added more access ways for both teams.
- Increased height of tunnels to avoid clipping problems when players would stand on top of the cart.
Also Red sentries on the battlement should be easier to hit.
- Increased the max speed of the cart my 50%
- Added an alternative route from the Blue spawn to prevent spawn camping.
- Added more displacements and other texture details and minor props
v0.2
Fixed bug which allowed train to still move even when red players where in the trigger zone
(Added four logic_relay entities to allow Red_train_trigger to interrupt I/O between the Blu_train_trigger and the func_tracktrain)
v0.1
Release
Changelog:
v0.5
- Reworked red base to allow easier access
- Added more lighting, details, displacements, and props.
- Change graphical indicator to display better on lower resolutions
v0.4
- Adjusted Blu spawn times, Blu spawn time will now shorten the closer the cart gets towards the Red base.
- Fixed bug where cart would still move when no player where near.
- Fixed Blu spawn doors from closing when they shouldn't.
- Added more lighting, details, displacements, enviromental effects and props.
- Added graphical indicator of the situation of the cart.
v0.3
- Increased the length of the map, and added more access ways for both teams.
- Increased height of tunnels to avoid clipping problems when players would stand on top of the cart.
Also Red sentries on the battlement should be easier to hit.
- Increased the max speed of the cart my 50%
- Added an alternative route from the Blue spawn to prevent spawn camping.
- Added more displacements and other texture details and minor props
v0.2
Fixed bug which allowed train to still move even when red players where in the trigger zone
(Added four logic_relay entities to allow Red_train_trigger to interrupt I/O between the Blu_train_trigger and the func_tracktrain)
v0.1
Release