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Просмотр полной версии : Stargate Resistance Update Released


steam_news
09.09.2010, 05:22
Patch notes 1.1.14.7[br]
Newness:[br]
All maps have had their spawn doors tweaked for better performance.[br]Improved quick join functionality after a match has ended.[br]


Characters:[br]
Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.[br]


Earth:[br]
The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.[br]
Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.[br]


Galactic Domination:[br]
We are excited to announce new and improved Galactic Domination bonuses![br]
The winning faction will now get a boost to their experience earned up to 30%.[br]
Losing on Amarna grants your faction a damage boost up to 30%.[br]
Losing on Earth grants your faction a defense boost up to 30%.[br]
Losing on Piramess grants your faction a energy regen boost up to 30%.[br]
Losing on Leonops grants your faction a health boost up to 30%.[br]


Leonops:[br]
The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.[br]


Weapons:[br]
Splash damage radii have all been increased.[br]
Splash damage will now deal damage to players even when airborne[br]
The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.[br]


Bug Fixes:[br]
Spawn doors will no longer stay closed for players at match start who are trying to rush them.[br]
Users clicking any of the logout options are now properly removed from the sever count once they logout.[br]
Winning KotH as the System Lords will now display in the proper text colors.[br]
The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.[br]


Amarna:[br]
A librarian has been dispatched to hush those loud noises on Amarna-Temple.[br]
The windows near the spawn rooms have been re-aligned.[br]
The invisible ledges in the center room pillars should no longer exist.[br]
Improved movement flow in a few of the locations players might get stuck or hover in.[br]
The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.[br]


Console Commands:[br]
The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)[br]
Players can no longer utilize the "serverlistchange" command.[br]
The "StartAltFire" command had been disabled to prevent negative effects.[br]
Some bad log messages have been removed from the console.[br]


Earth:[br]
The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.[br]


Leonops:[br]
The forcefields should allow for multiple users to pass through simultaneously now.[br]
Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.[br]
Loud noises coming from the water on Leonops have also been warned to keep it down![br]


Piramess:[br]
The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.[br]
Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.[br]
Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.[br]
Lighting on whiteout has been adjusted to prevent blinding players near light sources.[br]


Weapons:[br]
Failing to place a beacon will no longer trigger a cooldown.[br]
Rapidly firing weapons after a reload will no longer put you back into a reload state.[br]
Killing a turret will now award 1/2 the normal kill value in team and personal score.[br]
Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.[br]

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