steam_news
09.09.2010, 05:22
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Version 1.47[br]
Usability: The battle sounds now work much better in cases where they overload from playing too many identical sounds at once.[br]
Usability: Added a new tutorial hint to point out the range overlay in the battle screen.[br]
Bug Fix: The supply limits window on the choose battle screen now sizes to show all limits correctly.[br]
Bug Fix: When creating a custom challenge, the 'challenge' button is not correctly disabled until some ships have been deployed.[br]
Bug Fix: Improved code to prevent 'stacking' of ships on the deployment screen (works more reliably now).[br]
Usability: New feature, there are now short strips under each icon on the deployment screen to show the name of the ship to aid selection.[br]
Mod Support: Added new 'num_submunitions' (limit 6) and 'flaresize' (default 16) to missile data for modders.[br]
Mod Support: Found the bug that prevented modded ships from being larger than 256. No known limit now.[br]
Usability: The game now checks that any challenge you are about to fight has not been removed from the database, so you are prevented from running corrupt and deleted challenges.[br]
Usability: The buttons that filter ships by size on the deployment screen now remember their settings.[br]
Bug Fix: Limpet launchers now record shots fired and hit like other weapons.[br]Bug Fix: Usernames that are too long to display now get sensibly cropped in challenge list.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4323/)
Usability: The battle sounds now work much better in cases where they overload from playing too many identical sounds at once.[br]
Usability: Added a new tutorial hint to point out the range overlay in the battle screen.[br]
Bug Fix: The supply limits window on the choose battle screen now sizes to show all limits correctly.[br]
Bug Fix: When creating a custom challenge, the 'challenge' button is not correctly disabled until some ships have been deployed.[br]
Bug Fix: Improved code to prevent 'stacking' of ships on the deployment screen (works more reliably now).[br]
Usability: New feature, there are now short strips under each icon on the deployment screen to show the name of the ship to aid selection.[br]
Mod Support: Added new 'num_submunitions' (limit 6) and 'flaresize' (default 16) to missile data for modders.[br]
Mod Support: Found the bug that prevented modded ships from being larger than 256. No known limit now.[br]
Usability: The game now checks that any challenge you are about to fight has not been removed from the database, so you are prevented from running corrupt and deleted challenges.[br]
Usability: The buttons that filter ships by size on the deployment screen now remember their settings.[br]
Bug Fix: Limpet launchers now record shots fired and hit like other weapons.[br]Bug Fix: Usernames that are too long to display now get sensibly cropped in challenge list.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4323/)