steam_news
16.09.2010, 08:35
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]New Features
Build mode can now be accessed while holding shift.[br]
Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads.[br]
Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash.[br]
By popular request, reset Season 2 ELO ratings.[br]Quitting a game will stop the replay from recording immediately[br]
[br][B]Fixes
Fix for targeting units under the influence of world forces (ie Magnetron).[br]
Fix for units becoming unrepairable.[br]
Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order.[br]
Fix for Space Temple cooldown being activated even if the beacon was not placed.[br]
Better handling for units getting stuck in a position when they try to reclaim something directly underneath them.[br]
Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position.[br]
Fix for some factories and engineers getting XP for killing things when they should not.[br]
Fix for units colliding with terrain when boarding a carrier.[br]
Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side.[br]
You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active[br]
[br][B]AI
Fixed up AI platoon templates.[br]
Fix for AI platoon sizes.[br]
Fix for AI platoons "dancing around".[br]
The AI influence map decay rate for mobile units has been lowered.[br]
Fix for AI building too many Mass Fabricators.[br]
Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager.[br]
AI will only build 1 ProtoBrain.[br]
AI will attack ACUs more in Assassination mode.[br]
[br][B]Known Issues/Under Investigation[br]
Pre-1.21 Replays will not function with 1.21.[br]
Teleporting/Jumpjetting group fix only partially implemented.[br]
Memory Management and allocation optimizations.[br]
Desynch related to VTOL aircraft.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4359/)
Build mode can now be accessed while holding shift.[br]
Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads.[br]
Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash.[br]
By popular request, reset Season 2 ELO ratings.[br]Quitting a game will stop the replay from recording immediately[br]
[br][B]Fixes
Fix for targeting units under the influence of world forces (ie Magnetron).[br]
Fix for units becoming unrepairable.[br]
Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order.[br]
Fix for Space Temple cooldown being activated even if the beacon was not placed.[br]
Better handling for units getting stuck in a position when they try to reclaim something directly underneath them.[br]
Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position.[br]
Fix for some factories and engineers getting XP for killing things when they should not.[br]
Fix for units colliding with terrain when boarding a carrier.[br]
Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side.[br]
You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active[br]
[br][B]AI
Fixed up AI platoon templates.[br]
Fix for AI platoon sizes.[br]
Fix for AI platoons "dancing around".[br]
The AI influence map decay rate for mobile units has been lowered.[br]
Fix for AI building too many Mass Fabricators.[br]
Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager.[br]
AI will only build 1 ProtoBrain.[br]
AI will attack ACUs more in Assassination mode.[br]
[br][B]Known Issues/Under Investigation[br]
Pre-1.21 Replays will not function with 1.21.[br]
Teleporting/Jumpjetting group fix only partially implemented.[br]
Memory Management and allocation optimizations.[br]
Desynch related to VTOL aircraft.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4359/)