steam_news
08.10.2010, 06:17
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]ADDED:
Initial localisation support for C++ code[br]
Initial tutorial logic for application and race markers[br]
Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity[br]
Added XBox joypad full input customization, [br]
getArray function into Scaleform GUI implementation[br]
Added Lone Wolf patch[br]Added Lone Wolf and Wolf Pack help screens[br]
[B]FIXED:
Client disconnect from server registered immediately[br]
Crash in dedicated server when 0 bots selected[br]
Swift Aileron now functions correctly[br]
Missing Propeller in "Protofighter"[br]
Missing Particle system in CTF Pharaohs re-added[br]
Fixed grammatical errors in some game mode descriptives[br]
Fixed radar change target bug in HUD[br]
Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution[br]
Fixed HUD timer when missing until first death and removed time limit for survivor[br]
Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function[br]
Fixed problem for inverted pitch settings for joystick and x-joypad[br]
Fixed Spawn Points penetrating geometry on Volcano[br]
Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit[br]
Fixed bug 'Unlimited Boost stops working after doing Immelman'[br]
Fixed chat messages colouring[br]
Fixed advanced flight model setting from main menu[br]
Fixed LoneWolf server creation point limit setting[br]
Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning[br]
Fixed max score limit when negative points[br]
Fixed joystick pitch up/down inverted sense[br]
[B]CHANGED:[br]
Reduced timeout for disappearing clients[br]
Quickmatch now uses dedicated servers[br]
Gravity Acceleration applied when stalled increased from 20 to 40%[br]
Controls for all craft have been made to feel more deliberate and easier to control[br]
Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking[br]
Black Death Viper Damage reduced significantly[br]
Viper is now a two shot weapon instead of firing both projectiles together[br]
All craft health adjusted[br]
All weapons re-balanced to suit above changes[br]
Added tutorial texts to be ready for final integration of tutorial level[br]
Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement[br]
Join server menu default tab switched to dedicated servers[br]
Bot Short Term Memory used for Target Selection[br]
Defaulted dedicated servers tab[br]
XBox controller bank/pitch sensitivities defaulted to 60/70[br]
http://storefront.steampowered.com/v/gfx/apps/42500/capsule_231x87.jpg (http://store.steampowered.com/app/42500/) [br][br]Дальше... (http://store.steampowered.com/news/4455/)
Initial localisation support for C++ code[br]
Initial tutorial logic for application and race markers[br]
Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity[br]
Added XBox joypad full input customization, [br]
getArray function into Scaleform GUI implementation[br]
Added Lone Wolf patch[br]Added Lone Wolf and Wolf Pack help screens[br]
[B]FIXED:
Client disconnect from server registered immediately[br]
Crash in dedicated server when 0 bots selected[br]
Swift Aileron now functions correctly[br]
Missing Propeller in "Protofighter"[br]
Missing Particle system in CTF Pharaohs re-added[br]
Fixed grammatical errors in some game mode descriptives[br]
Fixed radar change target bug in HUD[br]
Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution[br]
Fixed HUD timer when missing until first death and removed time limit for survivor[br]
Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function[br]
Fixed problem for inverted pitch settings for joystick and x-joypad[br]
Fixed Spawn Points penetrating geometry on Volcano[br]
Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit[br]
Fixed bug 'Unlimited Boost stops working after doing Immelman'[br]
Fixed chat messages colouring[br]
Fixed advanced flight model setting from main menu[br]
Fixed LoneWolf server creation point limit setting[br]
Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning[br]
Fixed max score limit when negative points[br]
Fixed joystick pitch up/down inverted sense[br]
[B]CHANGED:[br]
Reduced timeout for disappearing clients[br]
Quickmatch now uses dedicated servers[br]
Gravity Acceleration applied when stalled increased from 20 to 40%[br]
Controls for all craft have been made to feel more deliberate and easier to control[br]
Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking[br]
Black Death Viper Damage reduced significantly[br]
Viper is now a two shot weapon instead of firing both projectiles together[br]
All craft health adjusted[br]
All weapons re-balanced to suit above changes[br]
Added tutorial texts to be ready for final integration of tutorial level[br]
Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement[br]
Join server menu default tab switched to dedicated servers[br]
Bot Short Term Memory used for Target Selection[br]
Defaulted dedicated servers tab[br]
XBox controller bank/pitch sensitivities defaulted to 60/70[br]
http://storefront.steampowered.com/v/gfx/apps/42500/capsule_231x87.jpg (http://store.steampowered.com/app/42500/) [br][br]Дальше... (http://store.steampowered.com/news/4455/)