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Просмотр полной версии : Making History II Update Released


steam_news
09.10.2010, 04:37
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br][B]New Features

Major changes to unit stacking[br]

Land and sea units can now be moved around in regions by right clicking in the region[br]
Right clicking on another controlled unit in a region will create a stack[br]
Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it[br]
Air units will continue to stack on the airbase in a region[br]

Add new "Repair All" nation property[br]

When set to true on the Military Status panel all damaged units will attempt to repair each turn[br]
Default behavior is "On"[br]
Newly created units will now default to repair "On"[br]

Add ability to upgrade units from the unit list panels (land, air, sea, sub)[br]
Added ability for player to set which model will be displayed for Unit Groups on the map[br]

Clicking on a unit in the expanded unit group panel will set the display model[br]

Improved startup time[br]
Improved performance[br]
Shrink memory footprint[br]
Change to put saves separate from the game install so a reinstall of the game won't blow away save games[br]Updated Game Manual[br]
[br][B]Bug Fixes

Fix crash if game was started and waiting for an avatar with no nation[br]
Fix rare crash bug when interacting with UI[br]
Fixed an issue with reporting negative money from annexing[br]
Fix annex booty bug
game was giving annexer their own stockpiles, not those of the annexed nation[br]
Fix unit models not changing when they upgrade[br]
Cancel AccessTicket if war is declared between the group and ticket nation[br]
Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa[br]
Fix rare game stall when AccessTicket units are trying to go home[br]
Fixed bug where if a human player didn't join when a multiplayer game was reloaded the AI didn't do anything for that nation[br]
Fixed bug in mouse wheel handling that sometimes made it not seem to work[br]
Added requirement that a unit be in supply to be able to upgrade[br]
Fix bug in computing amount of collateral damage to do from engagements[br]
Add non-zero weights for collateral damage to region improvements so damage will actually happen[br]
When running a no turn timer multiplayer game on the web only suspend when no humans are connected[br]
Scale down shots for units based on current health[br]
Allow air units to rebase across enemy regions[br]
Fixed bug with air unit combat values when they are on the defending side of an engagement[br]
Fixed bug that would cause autosaves to reload with the turn ended but not ending[br]
Fix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn[br]
[br][B]UI

Improved texturing on map[br]
Lowered transparency of mapview layers for Supply[br]
Fix issue with units being placed too near the borders of regions[br]
Improve unit positions in mountains[br]
Fixed a number of places where units and region improvements were overlapping cities[br]
Add missing land defense column in Unit list page[br]
Improved quality of decal and flag textures on the map[br]
Adjusted text sizes in Financial panels[br]
Fix display names for rivers[br]
Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations[br]
Fix missing border between Jaghbub and Farafra[br]
Suppress the display of the "Exit to Desktop" Main Menu option when started from web[br]
Resized text on Region & City Selection Panels[br]
Override ESCAPE key handling and only go to windowed mode if the game was launched from the web[br]
Fixed sea regions not using all positions for unit groups[br]
Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller[br]
Don't offer RC option to bombard your own or your allies cities[br]
Fixed bug that sometimes resulted in blank tooltips on units[br]
Don't send a "unit destroyed" notification when a 1 use missile is used[br]
Fix error in unit lists when displaying units on transports[br]
Fix error in unit lists when displaying air units on carriers[br]
Added notifications for city and research building damage from missile attacks[br]
Added smoke animation to cities with damaged buildings[br]
Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones[br]
Ocean shader tweak to fix decal and move arrow glitch at coast[br]
Made all default build displays look like a normal goods order is queued[br]
Changed region projects list to prevent icon from overlapping project name[br]
Defaulted research tree zoom level to fullscreen[br]
Stop sending collateral damage notifications to all nations[br]
Make field for trade balance amount in Nation panel wider so it fits[br]
[br][B]AI

Tune behavior of difficulty levels[br]
Update relations behavior when nations declare war[br]
Improve sea invasion behavior[br]
Added more detail to trade responses, including check for embargoes by third party[br]
Added AI reaction to ships it sent to interdict trade being sunk[br]
Improved use of World Market to obtain resources needed for build orders[br]
Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should[br]
Improve logic for sending air units to support engagements[br]
Improve logic for sending air units to defend against bombing[br]
Improved logic for deciding to build air units[br]
Increased priority for building AA defenses[br]
Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)[br]
Added a couple of strings for AI canceling an import agreement[br]
Added TradeAI check for AI to cancel or reduce an import agreement if it has too much[br]
Fix for research AI not always choosing best composition element to research[br]
Add PathFind filter for navy to avoid enemies[br]
Fix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)[br]
[br][B]Content

Added missing Historical Region claims for Libya[br]
Modified some terrain types[br]
Added upgrade tracks for most units[br]
Balanced upgrade costs data[br]
Fixed some research errors[br]
Balanced artillery combat values[br]
Fixed a number of incorrect unit display names[br]
Fixed a number of duplicate unit display names[br]
Tune IPU costs of submarines[br]
Increased attack power of ShortRangeSubmarines[br]
Removed DeepDefense from USSR completed research in LDOP[br]
Updated initial completed research for LDOP[br]
Added new model for Nuked city[br]
Tuned escort ship properties to more clearly define their roles[br]
Lots of cleanup in the Encyclopedia -
added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories[br]
Gave Germany a VehiclePlant and an AircraftPlant in BFW[br]
Gave Japan research for Early Tanks in LDOP[br]
Gave Germany an AircraftPlant in TGQ[br]
Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ[br]
Gave WarIndustries research to Germany and Japan in BFW[br]
Gave InfantryWeapons3 research to Italy in LDOP[br]
Changed Tripoli region location to Tripolitania[br]
Fixed content to generally not give nations units they have not researched yet[br]
Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)[br]
Tweak costs of carrier planes a little higher to separate from non-carrier planes[br]
Fixes/balancing to air unit properties to more clearly distinguish roles[br]
BFW
added research for Italy to produce EarlyFighter/Bomber[br]
LDOP
backed up air units to not exceed starting research[br]
Fixed default nation descriptions for BFW and LDOP (they were reversed)[br]
Fix swapped properties for Light Carrier and Escort Carrier[br]
[B]Launcher[br]

Fixed display of nation names for nation lists[br]
Allow user to choose location for saved games[br]
Added beta testers to credits[br]
[br][br]Дальше... (http://store.steampowered.com/news/4466/)