PDA

Просмотр полной версии : Arsenal of Democracy: A Hearts of Iron Game Update Released


steam_news
21.10.2010, 20:40
Updates to Arsenal of Democracy: A Hearts of Iron Game have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Complete 1.05 Changelog :[br] [br]New Convoy Assert Limits[br]Fixed overseas convoys not loading properly from scenairo files.[br]Added Missing TT images[br]Implemented "access_to_alliance" event command[br]Province Navalbase flag now correctly cleared when ending scenario.[br]Fixed Buffer size to take into account leaders long battle history[br]Increased Default buffer Size[br]Fixed 1 STR Brazillian unit[br]Fixed CTD with statistics table if string = null[br]Fixed Multi Deployment[br]Added more Convoy debug lines[br]Fixed Convoy need value in trade screen[br]Units boarded on ships only draw from its stock if the ship has >50% supplies[br]Merge Trades Reworked[br]Trade Info window now shows own / other trades by color[br]Fixed brigade icon in deployment pool[br]Fixed tool tip for trade deals ("nothing")[br]Tweaked attrition rules[br]Fixed Text Files[br]Fixed enormous convoy losses Convoy Bug[br]Fixed Possible Memory leaks[br]Fixed a bug that could cause CTD or timer corruption[br]Small AI tweaks[br]Removed Debug Output[br]Rescaled Nuclear Production[br]Fixed Support #945 : Peace with all[br]Fixed Bug #617 : Convoy Transprt Conversion display bug[br]Fixed Bug #678 : Poor AI Assignment of Leaders[br]Fixed CTD related to to small text buffer for high resolutions.[br]Fixed Random leader name CTD[br]Fixed Day / Night cycle[br]Some Small Text Changes[br]Minor DB fix for fNATCHI falkenhausen event[br]Minor Tibet Minister Fix[br]Improved debug output for invalid unit models (for modding)[br]Further Speed Optimizations.[br]Assigned specific default sprites to air units.[br]Balancing changes + Latest Balancing proposal by Andy[br]Fix For Infra Repair speed[br]Fixed possible CTD with air superiority mission[br]AI default preference for repair is now 20%[br]Slider Not responding issue resolved[br]Implemented Support #946 : Message popup when production line can be [br]upgraded[br]Implemented Support #801 : Change Retooling Time via Event[br]Implemented Support #943 : Give XP to Unit via Event[br]Implemented Support #944 : Give XP to Leader via Event[br]Implemented Support #941 : Change Partisan Activity via Event[br]Implemented Support #945 : White Peace with All[br]Implemented Support # 813 - Check for battle in province[br]Implemented Support #859 : Change a nations National Idea/Social [br]Policy/National Culture via Event[br]Implemented Support #858 : Add trigger that checks a nation's national idea[br]Implemented Support 818 : Trigger an event with delay[br]Implemented Support # 953 : Moddable max number of attachment for each [br]naval unit type[br]Implemented feature # 923 : Make it possible to mod the number of [br]escorts/transports generated by converting [br]transports/destroyerstransports/destroyers[br]New AI transport[br]When MP is low reinforcements now prioritizes Air and Ships[br]Combat now uses relative organization as attack modifier instead of absolute[br]Fix for the missing move event (which could cause unit to stall [br]indefinitely)[br]Fixed bug # 879 : Lent expeditionary forces are also deleted by [br]delete_unit command. Those are now returned to the owner.[br]Implemented Support # 817 : Member of "Big Alliance" Yes/No/Specific[br]Militia now free from retooling[br]AI now build Infra[br]AI files can now specify preferred infra provinces.[br]AI now is more stable in building IC in preferred provinces[br]Newly released country now doesnt get "FREE" transports - the releasing [br]nation gives it to them.[br]AIR AI now correctly understands the amount of damage it can do to non [br]national IC.[br]Small code cleanup in provinces[br]Scorched earth now doesnt destroy province until the last defending army [br]has started to flee.[br]Updated event commands.txt with new "capital_province" trigger syntax info[br]Implemented Support # 816 - New Event Trigger : Capital Location [br]Province Check[br]Scorched Earth doesnt destroy province with active combat.[br]Arid Attriction reduced[br]Bug #874 Minimap is still active when tab is opened[br]Fixed bug 903 - French leaders defecting to Vichy doesn't fire[br]Coup chance now more tied to dissent. Exported coup chance increase per [br]dissent point to misc.txt[br]Fixed Support #939 - Increased maximum player name length[br]Fixed Support #940 - Increased maximum chat winodw length[br]Fixed Support # 948 : Newly-created countries get 10 free convoys.[br]Bug 651, retooling should be possible even if no manpower is available[br]Bug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until [br]needed for no TC cost. - Also added TC cost to other prov improvs[br]Fixed Bug 678 : AI seems happy to assign its worst Admiral to its best [br]and most important fleets.[br]Fixed bug # 722 - when you deploy naval units with multiple brigades the [br]unit shows in the deployment-pool only with one attachment.[br]Fixed bug #728 - AI can ignore redeployment delay when auto-assigning [br]attachments.[br]Fixed Bug 730 - AI ignores garrisons when making army detection estimates[br]Fixed bug # 810 - Military control causes foreign units to appear as the [br]controller model.[br]Improved Timer Tick accuracy[br]Fixed Small memory leak when division dies[br]Small Optimizations (Air AI + Province update)[br]AI now uses min 10% on repair of provinces[br]AI now uses scorched earth[br]You cannot repair province engaged in combat[br]Air AI now prefers national IC[br]Asian Area Colors Fixed (more colors for regions + areas)[br]Fixed Transport issue where transport fleets where moved around while [br]unloading divisions.[br]Fixed Issue where invasion AI would become inactive to to targetting [br]country that can be invaded, but province that cannot be acessed.[br]Shore Bombardment now per default 16 days.[br]Fixed Region / area Color issue[br]Improved naval retreat rules[br]Slider Control Improved - now they all work with buttons as intended[br]Province MP affects revoltrisk[br]CombatList now shows military controlled combats[br]New Front AI - making smaller attacks if it can[br]Fixed Garrison retreat bug[br]Changed Unit resupply method - and exportet values to misc[br]partisan now have bigger effect on ESE[br]Unit can now go out of supply even if in capital area[br]Fixed type errors in minister files[br]Default minor nation sprites for naval,cas,transport and tactical bombers.[br]Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071[br][br]http://storefront.steampowered.com/v/gfx/apps/42850/capsule_231x87.jpg (http://store.steampowered.com/app/42850/) [br][br]Дальше... (http://store.steampowered.com/news/4522/)