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Просмотр полной версии : Star Ruler Update Released


steam_news
22.10.2010, 02:12
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Fixes:

Civil acts were not affecting labor rate.[br]
Use tool orders were ignoring the hull's orbit targets setting.[br]
Floating point errors were accumulating into the ships damage stat, leading to repair tools continuously firing.[br]
Victory message is no longer displayed when you start a game with no AIs.[br]
Explosion effects would sometimes randomly appear in the system when you started a game.[br]
When selecting a color for your empire the window would sometimes get stuck dragging.[br]
Fixed crashes on saving/loading dock and retrofit orders.[br]
Map-specified tags in the new game menu were not being displayed in the scroll box.[br]
Fleet names are now saved and loaded.[br]
The Phased Energy Beam was too cheap, and did far too little damage.[br]
Combat effects were broken in the legacy 1014 mod.[br]
Fleets could add other fleets as members, causing various issues.[br]
The camera position is now saved and restored on load.[br]
Servers/clients could lose connections if they took too long during the loading stage.[br]
Planet ticks (which handled the economy) were not using a managed tick rate, causing slower production than intended.[br]
Planets will be correctly lost when population reaches 0.[br]
Stealth Hulls were applying their effects after armor.[br]
Homeworlds now hijack the orbits of existing planets if possible, fixing planets orbiting through each other in non-tiny galaxies.[br]
Minor script exception in multi-rack mounts.[br]
Autosave was triggering every 15 seconds instead of 15 minutes.[br]
AIs were not checking systems generated after their home system for expansion, leading to randomly stalled AIs.[br]Targeting sensors that were smaller than the connected weapon could actually reduce range.[br]

[B]Changed:

The windows in the top bar can now be toggled with F1-F6.[br]
The movement solution has been further optimized.[br]
Improved system locking to make the game perform more consistently, and faster overall.[br]
Updated French, Polish and German translations.[br]
New designs default to not orbiting targets now.[br]
Saving a design with the same name as an existing one now marks the new design as an updated version of the old one instead of displaying an error.[br]
Updated the tutorial.[br]
Beam weapons now also have a random component in their firing delay.[br]
Pirate raids now become less frequent at lower difficulties.[br]
Updated Russian translation.[br]

[B]Balance Changes:

Reduced improvement rate of stealth hulls. Capped their effectiveness at 95%.[br]
Cargo bays and Ammo storage now scales to a higher storage.[br]
Fuel Cells now scale in the same way as cargo bays.[br]

[B]Additions:[br]

Maps can now define options for an advanced window in their xml files, they can control the size and columns of their advanced window.[br]
Option to turn off galaxy gas display.[br]
The Options and new game windows can now be localized.[br]
Ships without engines (i.e. stations) now orbit the planets that created them.[br]
Added basic interface to choose empire settings when a game starts.[br]
Added range rings - hold alt to show the range of the selected and/or hovered object.[br]
Arrrr! Pirates will now periodically raid systems with lots of resources but no defenses.[br]
The names of the default, AI and pirate ships can now be localized.[br]
Autosaves and quicksaves are now rotated, you can specify how many saves to keep. The ones with the higher numbers will be older.[br]
The planet window's queue tab now displays the total cost of the current queue.[br]
Added proper ship set support.[br]
"Defend Position" stance, ships will engage targets but return to their original position afterwards.[br]
"Update All" button in blueprints list that immediately updates all designs to the latest tech level.[br]
Remnants now roam uncolonized systems and attack all ships within them. Their amount and frequency depends on the difficulty.[br]
A basic victory condition (destroy every planet owned by another player).[br]
Subsystems in the damage report window now display their current level.[br]
Entry in the right-click menu to select all ships in a system with the same blueprint as the one you clicked on.[br]
Stations can now be retrofitted at the planet they are orbiting. It will cost 20% more than usual (up to 60% of the cost of building a new one) to represent the cost of moving it down and launching it back up again.[br]
Added localized versions of various graphical buttons for French and German.[br]

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