steam_news
22.10.2010, 07:52
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Controls:[br]
Greatly increased the pointer speed in all menus.[br]
Made the campaign menu's pointer speed match the cursor speed in game.[br]Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.[br]
Menu:[br]
Fixed deleting save files.[br]
Fixed using enter and esc to interact with various popups.[br]
Fixed a crash related to trying to host deleted custom campaigns.[br]
Campaign:[br]
Changed the visual style of levels with no missions so they are easy to distinguish.[br]
Removed glow on levels with no objectives.[br]
Fixed a crash caused by custom campaign levels with no missions assigned.[br]
Gameplay:[br]
Improved missile flame trail effect.[br]
Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.[br]
New Features:[br]
Added option for drawing or hiding cursors of networked players.[br]
Added option for drawing or hiding gravity range circles of networked players.[br]
Editor:[br]
Slightly improved the mission editor's loading time.[br]
Fixed bug with invisible menus in editor after switching mode using hotkeys.[br]
Fixed bug with using hotkeys to edit text and numbers in editor.[br]
Prevent the editor from automatically scrolling if you alt-tab.[br]
Fixed the coloring of the editor's minimap screen previews.[br]
Improved the float comparison trigger condition.[br]
Allowed using camera paths made up of only a single node.[br]
Fixed a bug related to saving multiline text descriptions in custom maps.[br]
Fixed the display of long text descriptions in custom maps.[br]
Fixed crash related to modding tile sets.[br]
Fixed a bug related to randomizing tile styles to improve modding capability.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4526/)
Greatly increased the pointer speed in all menus.[br]
Made the campaign menu's pointer speed match the cursor speed in game.[br]Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.[br]
Menu:[br]
Fixed deleting save files.[br]
Fixed using enter and esc to interact with various popups.[br]
Fixed a crash related to trying to host deleted custom campaigns.[br]
Campaign:[br]
Changed the visual style of levels with no missions so they are easy to distinguish.[br]
Removed glow on levels with no objectives.[br]
Fixed a crash caused by custom campaign levels with no missions assigned.[br]
Gameplay:[br]
Improved missile flame trail effect.[br]
Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.[br]
New Features:[br]
Added option for drawing or hiding cursors of networked players.[br]
Added option for drawing or hiding gravity range circles of networked players.[br]
Editor:[br]
Slightly improved the mission editor's loading time.[br]
Fixed bug with invisible menus in editor after switching mode using hotkeys.[br]
Fixed bug with using hotkeys to edit text and numbers in editor.[br]
Prevent the editor from automatically scrolling if you alt-tab.[br]
Fixed the coloring of the editor's minimap screen previews.[br]
Improved the float comparison trigger condition.[br]
Allowed using camera paths made up of only a single node.[br]
Fixed a bug related to saving multiline text descriptions in custom maps.[br]
Fixed the display of long text descriptions in custom maps.[br]
Fixed crash related to modding tile sets.[br]
Fixed a bug related to randomizing tile styles to improve modding capability.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4526/)