steam_news
10.11.2010, 00:21
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br]
(PC/Mac) Fixed many translation errors[br]
(PC/Mac) Rewrote Steam integration; less time spent waiting but also more secure.[br]
(PC/Mac) Improved character trail effect.[br]
(PC/Mac) Heavily optimized surround sound filter.[br]
(PC/Mac) Improved configuration handling; no longer cycle front end for every configuration change.[br]
(PC/Mac) Sanity check antialias option; could cause visual artifacts on some graphics cards with incorrect MSAA option.[br]
(PC/Mac) Stability improved on ragdoll pose controller; ie. flowers aren't as jumpy as before.[br]
(PC/Mac) Improved blur/downsample pass in postprocessing; less moving artifacts during postprocessing.[br]
(PC/Mac) Improved thread usage when loading levels.[br]
(PC) Fixed bug in DI8 input device classification; no longer accept wheel as a valid gamepad.[br]
(Mac) Implemented a shader based blitter in the OpenGL renderer for older generation graphics cards which doesn't support the EXT_framebuffer_blit extension.[br]
(Mac) Fixed thread crash issue with some older OpenGL drivers.[br](PC/Mac) Lots of memory and performance optimizations.[br]
http://storefront.steampowered.com/v/gfx/apps/57200/capsule_231x87.jpg (http://store.steampowered.com/app/57200/) [br][br]Дальше... (http://store.steampowered.com/news/4627/)
(PC/Mac) Fixed many translation errors[br]
(PC/Mac) Rewrote Steam integration; less time spent waiting but also more secure.[br]
(PC/Mac) Improved character trail effect.[br]
(PC/Mac) Heavily optimized surround sound filter.[br]
(PC/Mac) Improved configuration handling; no longer cycle front end for every configuration change.[br]
(PC/Mac) Sanity check antialias option; could cause visual artifacts on some graphics cards with incorrect MSAA option.[br]
(PC/Mac) Stability improved on ragdoll pose controller; ie. flowers aren't as jumpy as before.[br]
(PC/Mac) Improved blur/downsample pass in postprocessing; less moving artifacts during postprocessing.[br]
(PC/Mac) Improved thread usage when loading levels.[br]
(PC) Fixed bug in DI8 input device classification; no longer accept wheel as a valid gamepad.[br]
(Mac) Implemented a shader based blitter in the OpenGL renderer for older generation graphics cards which doesn't support the EXT_framebuffer_blit extension.[br]
(Mac) Fixed thread crash issue with some older OpenGL drivers.[br](PC/Mac) Lots of memory and performance optimizations.[br]
http://storefront.steampowered.com/v/gfx/apps/57200/capsule_231x87.jpg (http://store.steampowered.com/app/57200/) [br][br]Дальше... (http://store.steampowered.com/news/4627/)