steam_news
13.11.2010, 09:24
Updates to ARMA 2 have been released. The updates will be applied automatically when your Steam client is restarted.[br][br]ARMA 2[br][br]========================================================[br]VERSION 1.08 HIGHLIGHTS[br]========================================================[br][br] * Numerous stability and functionality fixes and improvements[br] * Added many new scripting commands and event-handlers[br] * Various visual optimizations[br] * AI behaviour related fixes and improvements[br][br]---------------------------[br]Engine 1.07-1.08 Changelog[br]---------------------------[br][br] * New: Free camera can be locked to plain objects like trees.[br] * New: New MP UI for Create Game (both host and remote).[br] * Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)[br] * New: -skipintro command line option to disable loading menu cutscenes.[br] * Optimized: File cache memory handling is now faster.[br] * Changed: foreach variable _index renamed to _forEachIndex[br] * Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)[br] * Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)[br] * Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)[br] * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.[br] * New: Scripting command HostMission.[br] * FIX: Engine crash with diag_log versus %[br] * New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.[br] * New: VSync config option[br] * New: GetResolution script function[br] * New: forEach: variable _index added to retrieve the position of _x within the Array[br] * New: getVariable: default value can be defined[br] * Changed: Preprocessor error no longer terminates the game.[br] * New: getTerrainHeightASL script function[br] * Fixed: Reduced z-fight in scopes.[br] * New: event handler "fired" returns magazine name and object of projectile.[br] * Fixed: Slow animation step on some buildings (doors on LHD,..)[br] * Fixed: Alpha blend in fog.[br] * New: mergeConfigFile script function[br] * Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)[br] * Fixed: Fired EH (http://dev-heaven.net/issues/13971)[br] * Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)[br] * New: setSimpleTaskTarget script function[br] * Fixed: SetIdentity (relate to 73319)[br] * Fixed: Ammo created with createvehicle inflicts no "hit" damage[br] * Fixed: My own shots no longer causing a stress.[br] * New: WeaponAssembled, WeaponDisassembled events[br] * Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.[br] * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.[br] * Improved: Animation interpolation no longer shortening hands.[br] * Fixed: Relative formation command (advance/fallback/flank) now working as expected.[br] * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.[br] * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.[br] When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.[br] * New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal[br] * Improved: Improved helicopter AI formation flying and collision avoidance.[br] * Fixed: MPEvents were not synchronized to clients after respawn.[br] * Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)[br] * Changed: Event handlers evaluation, EH are now processed after simulation.[br] * Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)[br] * New: addBackpackCargo script function[br] * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.[br] * Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)[br] * New: Multiplayer Event Handlers MPKilled and MPHit. [br] Their event handlers are synchronized over network to be the same on all clients.[br] Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. [br] Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.[br] * Fixed: Join group changes unit's side[br] * Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config[br] * Fixed: execVM with a zero sized file has freezed the game.[br] * Fixed: Switching vision mode with fire mode[br] * Fixed: AI equipped with TI see through smokes[br] * Fixed: Commanding units with aiming deadzone[br] * Fixed: crash on server when loading ban.txt[br] * Fixed: crash in Ka52 while player as gunner[br] * Fixed: Shadows sometimes disappered, esp. when sun was behind a player.[br] * Improved: changed tank AI driver behaviour[br] * New: Better clients bad CDKey checking on server.[br] * Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)[br] * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.[br] * Fixed: Airplanes HUDs projected into infinity.[br] * Improved: Tracers visible in all directions.[br] * Fixed: Unable to connect to servers with equalModRequired.[br] * Fixed: AI stuck while in combat/stealth mode[br] * New: Explosive shells penetrate bushes; [br] * Fixed: FireAtPosition aimpoint[br] * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.[br] * New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).[br] * New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.[br] * Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.[br] * Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)[br] * New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands[br] * Experimental: TCMalloc used as a memory allocator.[br] * New: Aircraft now auto-trims at high speed to prevent climbing.[br] * Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.[br] * Fixed: Transport waited for dead unit to get out.[br] * Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)[br] * Fixed: Decreased tank sliding.[br] * Fixed: Sonic Cracks and Tracers not working in multiplayer[br] * Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.[br] * Fixed: crew getting killed in vehicles driving from hill/slope[br] * Fixed: Audio unsupported sample frequency error[br] * Fixed: IRStrobe (http://dev-heaven.net/issues/11852)[br] * Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)[br] * Fixed: Unit in vehicle could not open gear in map.[br] * Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)[br] * Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)[br] * Fixed: Dead player bodies disappeared after respawn.[br] * New: Repair vehicle and deactivate satchel charge action for enginner.[br] * Fixed: EEIncomingMissile event parameter[br] * New: Added scripting function disableTIEquipment.[br] * New: Artillery computer; Fire at position AI command; enableEngineArtillery script command[br] * Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)[br] * Fixed: AI vision was not affected by light sources.[br] * Fixed: Birds were heard inside of a closed vehicle.[br] * Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)[br] * Fixed: TI was red instead of B/W with some settings and graphics cards.[br] * Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.[br] * Fixed: Disabled debugging message "Added texture headers from file"[br] * Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)[br] * Fixed: Fog and sky colors did not match when dark.[br] * Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) [br] * Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) [br] * Fixed: Improved game stability with a small page file. [br] * Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)[br] * Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction[br][br]For full information about the included changes between versions 1.00 and 1.08 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History [br][br]Дальше... (http://store.steampowered.com/news/4647/)