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Просмотр полной версии : Star Ruler Update Released


steam_news
17.11.2010, 08:18
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Fixes

Fixed a common crash we introduced in the last patch, sorry.[br]
Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).[br]
Fixed a rare crash upon creating/updating a hull.[br]
Sounds no longer play at all with master volume at 0.[br]
Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)[br]
Single thread mode caused issues in multiplayer.[br]
Cargo ships could occasionally reach negative cargo, causing weirdness.[br]
Missile rack range now increases with size like other weapons.[br]
Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.[br]
Fixed various crashes.[br]At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.[br]
[B]Changed

Commonly created/removed orders are now pooled to improve performance.[br]
Planets have been slowed down a bit.[br]
Pirates use pillagers less often.[br]
Defend orders are more proactive about target picking.[br]
[B]Additions[br]

Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.[br]
[br][br]Дальше... (http://store.steampowered.com/news/4656/)