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Просмотр полной версии : ProtoGalaxy Update Released


steam_news
02.12.2010, 00:56
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]ProtoGalaxy v1.0.5[br]Game:[br]

It is now possible to join network games while missions are in progress.[br]
Fixed a bug where network clients would sometimes lag behind the server, causing sync issues.[br]
Fixed a rare bug where some enemies would survive upon taking fatal damage.[br]Fixed some cursor movement speed inconsistencies during the game.[br]

Menu:[br]

Fixed a bug where some users would crash on launching the game.[br]
Fixed a rare crash that could occur when joining new players on the campaign menu.[br]
Fixed a bug where a users host name on the Join Screen was sometimes missing a character.[br]
Hot key controls are now set by default for the first Controller for new game installations.[br]
Improved changing controls from the pause menu.[br]
It is no longer possible to remove required controls from the Pause Menu.[br]

Editor:[br]

Added some basic default triggers to new maps created in the editor to help new users work on maps.[br]
Added a new editor mode to the Campaign Editor to allow changing component stats.[br]

[br][B]ProtoGalaxy v 1.0.4[br][br]Controls:[br]

Added hotkeys for switching weapons. This allows players to switch actions without using the radial menu. NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the hotkeys added to the control settings.[br]
Added option for hotkeys to fire rather than just switch action.[br]
Added option for aiming controls that are independent of ship movement.[br]

Gameplay:[br]

Fixed a crash that could sometimes happen after playing for a long time.[br]
Fixed a crash that could sometimes happen while playing sounds.[br]

Graphics:[br]

Fixed a bug where some valid screen resolutions were not being listed in the options menu.[br]
Added buttons to switch between 16bpp and 32bpp screen modes.[br]
Added options for turning off damage and helper text in missions.[br]
The laser graphic is now larger so it is easier to tell when it will cause damage.[br]

Menu:[br]

Made text boxes much easier to see.[br]
Added a note to host screen indicating the game's port number (11334).[br]
Allowed networked computers with no players to access menu while in mission.[br]
The pause menu can now set multiple controls for each action similar to the main menu.[br]
Fix a crash related to the network game list.[br]
Allow controllers to scroll lists on the main menu similar to the campaign menu.[br]

Profiles:[br]

Upgraded player profile file format to allow for future additions.[br]
The game now identifies profiles that are invalid and prevents them from crashing the game.[br]

Campaign:[br]

Fixed a crash related to selling components in the shop.[br]
The cursor on the campaign mission select screen now updates across the network.[br]
Levels can now have up to three missions.[br]

Editor:[br]

You can now place objects in a campaign map.[br]
If a mission has no objectives, the campaign menu now has text to state that.[br]
Using the move region command in a map with no regions no longer causes game to freeze.[br]
You can now set the maximum x and y rotation of player ships.[br]

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