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Просмотр полной версии : Guardians of Graxia Updated


steam_news
14.12.2010, 08:07
Stability & Performance[br]• Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game.[br]• When an enemy unit dies from using a spell during the command phase the game plays on.[br]• When the AI uses the spell card Shifting Winds the game no longer locks up.[br]• Several other performance tweaks[br][br]Abilities, Campaign, and Tiles[br]• The 3rd giant in campaign map 2 “While You Where Away” no longer spawns on top of a friendly unit.[br]• The 4th giant in campaign map 2 “While You Where Away” no longer spawns immediately after loading.[br]• The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked.[br]• Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase.[br]• The spell and unit decks where corrected from the skirmish map “In the Shadow of the Valley”[br]• Now able to target 3 or less enemy units when activating Prisma’s ability Prisma Call.[br][br]Map Pack Exclusive[br]• The correct amount of tiles will now be awarded when both units die during the Battle Phase.[br]• Loading into a saved game on the skirmish map “A Damsel in Distress” will no longer reset the positioning of the starting enemy units or the location of the princess.[br][br]http://storefront.steampowered.com/v/gfx/apps/90500/capsule_231x87.jpg (http://store.steampowered.com/app/90500/) [br][br]Дальше... (http://store.steampowered.com/news/4777/)