steam_news
14.12.2010, 08:07
Stability & Performance[br]⢠Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game.[br]⢠When an enemy unit dies from using a spell during the command phase the game plays on.[br]⢠When the AI uses the spell card Shifting Winds the game no longer locks up.[br]⢠Several other performance tweaks[br][br]Abilities, Campaign, and Tiles[br]⢠The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit.[br]⢠The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading.[br]⢠The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked.[br]⢠Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase.[br]⢠The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley[br]⢠Now able to target 3 or less enemy units when activating Prismas ability Prisma Call.[br][br]Map Pack Exclusive[br]⢠The correct amount of tiles will now be awarded when both units die during the Battle Phase.[br]⢠Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess.[br][br]http://storefront.steampowered.com/v/gfx/apps/90500/capsule_231x87.jpg (http://store.steampowered.com/app/90500/) [br][br]Дальше... (http://store.steampowered.com/news/4777/)