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Просмотр полной версии : Sid Meier's Civilization® V Mac Update Released


steam_news
16.12.2010, 20:52
Updates to Sid Meier's Civilization® V Mac have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]1.0.0.621a[br]• Graphic issues with Opening Cinematic caused by 10.6.5 have been addressed.[br]• Fixed crash when switching between 9400M/9600M on MacBook Pro.[br]• Updated Manuals are now installed in the Sid Meier's Civilization V Folder.[br]• Resolutions higher than 2048x1440 have been disabled. This is to prevent the "grey bar" issues that[br]appear at super high resolutions.[br]• DX9 no longer appears on Title Bar when in windowed mode.[br]• Users can now save to the Steam Cloud. (Mac games do not save to the same Steam Cloud as PC.)[br]• Private games are now available in Multiplayer.[br]• Launching the game in French or German and then playing the tutorial will no longer change the[br]Spoken Language to English.[br]UI[br]• Fix for production prompt that sometimes appears with newly created puppet states that could[br]stop the player from being able to end the turn.[br]• Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.[br]• Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build[br]Roads.[br]• Selecting a great general will no longer cause yield icons to appear.[br]• Added option to disable auto-unit cycling.[br]• Misc additional fixes to mouse controls, and other interface issues.[br]• Rounded out financial information in the Economic Overview screen. Details now provided on the[br]amount of gold provided by each city, the cost of buildings in each city, etc.[br]• Auto-populate save menu with save file name[br]• Allow selection of other cities by hex from within the city screen.[br]• Added detailed trade route info to Economic Overview screen.[br]• Added new tab to the Economic Overview Screen: "Resources & Happiness."[br]• Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.)[br]• The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with[br]each action.[br]• If there are less than 5 buildings still needed to construct a National Wonder, the production[br]popup tool-tip now lists which cities lack them.[br]• Added Yield & Culture tool-tip info to the production popup.[br]• Tweak information on the Global Politics tab in the Diplomacy Overview screen.[br]GAMEPLAY[br]• Exploit – Raze/Annex happiness fix.[br]• Workers - Added option to force workers to ignore manually made improvements (so they don’t[br]change what you decide was best for a plot).[br]• Workers - Fixed bug where number of turns to complete were incorrect in build action button tooltip.[br]• Economy - Fixed bug where players could disband a single unit, and not see the economic return[br]until disbanding 1 more.[br]• Economy – Increased city wealth setting to 25%.[br]• Economy – Multiple fixes to the way trade-routes are tabulated and recognized.[br]• Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later[br]in the game).[br]• Trade – Found and corrected a Trade problem that could cause your Resource inventory to[br]multiply.[br]• City States - Fixed a bug where you could not gift aircraft to city states.[br]• Military - Medic promotion now only provides healing bonus for adjacent units.[br]• Military – Fix for Minuteman movement.[br]• Military – Correct promotions for “archer-like” units (horse archers, chariots).[br]• Military - Embarked units will no longer slow enemy land units.[br]• Military - Improved unit cycling logic. Camera will jump around much less.[br]• Balance - Engineers +1 hammer[br]• Balance - Disbanding units now provides only 10% of their production cost in gold.[br]• Request – Enable “one more turn” button if you lose, but are still alive.[br]AI[br]• Military – Better handling of unit need (navy vs land, etc.)[br]• Military - AI will tend to build ships to deal with blockaded cities more often.[br]• Military – Corrected an issue hampering movement of AI armies, especially when in close proximity[br]to enemy forces.[br]• Diplomacy – AI will be more reluctant to offer or accept open border agreements with more[br]powerful opponents.[br]• Diplomacy – Fix for never ending deals (peace, research agreements, etc.)[br]• City – City specialization and city focus improvements.[br]• City - Cities that are Avoiding Growth will not grow while that option is selected.[br]• Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements.[br]• Workers – Improved the path-finding mechanic when building route-to roads improved, including a[br]large performance increase when evaluating road-pathing.[br]• City - Make sure Puppets don't construct buildings that require Resources.[br]• City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.[br]• Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI[br]will better utilize the garrison, as well as the surrounding terrain in defense of the target city.[br]MULTIPLAYER[br]• Exploit – Fix for gifting unit exploit.[br]• Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.[br]• Deals – Additional deal validation put in place to verify deals before they are committed.[br]MISC[br]• Research treaties that end because you declare war will no longer grant the free tech.[br]• Save/Load – Fix for corrupted saves being experienced by some players in late-game.[br]• Strategic View – Crash fix for units rendering in background.[br]• Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.[br]• Tutorials – Many tutorial tweaks and adjustments.[br]• Multiple crash fixes[br]• Taller than wide map crash fix[br]• Fix for Puppet State production exploit[br]http://storefront.steampowered.com/v/gfx/apps/8930/capsule_231x87.jpg (http://store.steampowered.com/app/8930/) [br] [br] Дальше... 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