steam_news
18.12.2010, 02:21
Updates to Patrician IV have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Gameplay[br]
Pirate activity can now be set via options in three levels[br]
Mass gatherings of pirates have been fixed[br]
Pirates off the town are shown on the nautical chart for cities where the player has an office[br]
Pirate ships out of the player's visual range can now be attacked[br]
When a convoy is attacked on a trading route, there will be an entry in your chronicle[br]
Added option to skip cities (frozen harbor, full convoy or empty convoy and none of the commodities served)[br]
Added notification for interrupted trade route[br]
Redesigned development of Mediterranean cities, expansion to five stars is now calculated properly[br]
Before sending an expedition, the return harbor of the expedition convoy can now be chosen[br]
Rebalanced calculation of population to make it more dependable on quality of life[br]
Adjusted sabotage carried out by the AI[br]
The state of a city now has an effect on wage costs[br]
'Pause' is added as a new game speed[br]
Savegames now show extended information of game type, difficulty and in-game date[br]
In-game date is added to the file name of the savegame[br]Abbreviations of the first and the last town of a route are added to the file name of the trading route files[br]
New Missions[br]
Share trading with the Prince added (ability for players to acquire shares in the region of the Prince and thus to achieve a permanent increase in satisfaction)[br]
Loan mission added for the Town Hall (the player borrows gold from the town)[br]
Loan mission added for the Tavern (the AI borrows gold from the player)[br]
Interface[br]
Added percentage of occupied dwellings in a town[br]
Added display of harbor fees to the town information and nautical chart[br]
Redesigned the trading route interface[br]
New ordering options added to convoys ship list and convoy transfer dialogue (escort/size/number of guns)[br]
A gun icon is added to every ship in the ship list to mark them as escort ships.[br]
Third tab for an overview of the Prince's shares added [br]
Added a "Brick" icon to display lack of building materials. Missing materials are displayed in a tooltip[br]
Gold transfer in the city treasury can now be set using the mouse[br]
Graphics[br]
Added new effect during construction or demolition of a building[br]
Added a hit effect for tower projectiles[br]
Added effect for destroyed towers[br]
Sound[br]
Added new sounds for shots, hits (melee and distance shots), death, victory, destroyed tower and destroyed business[br]
Added sound for the construction and demolition of a building[br]
Added gold jingle sound for every button with a buy/sell function[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4807/)
Pirate activity can now be set via options in three levels[br]
Mass gatherings of pirates have been fixed[br]
Pirates off the town are shown on the nautical chart for cities where the player has an office[br]
Pirate ships out of the player's visual range can now be attacked[br]
When a convoy is attacked on a trading route, there will be an entry in your chronicle[br]
Added option to skip cities (frozen harbor, full convoy or empty convoy and none of the commodities served)[br]
Added notification for interrupted trade route[br]
Redesigned development of Mediterranean cities, expansion to five stars is now calculated properly[br]
Before sending an expedition, the return harbor of the expedition convoy can now be chosen[br]
Rebalanced calculation of population to make it more dependable on quality of life[br]
Adjusted sabotage carried out by the AI[br]
The state of a city now has an effect on wage costs[br]
'Pause' is added as a new game speed[br]
Savegames now show extended information of game type, difficulty and in-game date[br]
In-game date is added to the file name of the savegame[br]Abbreviations of the first and the last town of a route are added to the file name of the trading route files[br]
New Missions[br]
Share trading with the Prince added (ability for players to acquire shares in the region of the Prince and thus to achieve a permanent increase in satisfaction)[br]
Loan mission added for the Town Hall (the player borrows gold from the town)[br]
Loan mission added for the Tavern (the AI borrows gold from the player)[br]
Interface[br]
Added percentage of occupied dwellings in a town[br]
Added display of harbor fees to the town information and nautical chart[br]
Redesigned the trading route interface[br]
New ordering options added to convoys ship list and convoy transfer dialogue (escort/size/number of guns)[br]
A gun icon is added to every ship in the ship list to mark them as escort ships.[br]
Third tab for an overview of the Prince's shares added [br]
Added a "Brick" icon to display lack of building materials. Missing materials are displayed in a tooltip[br]
Gold transfer in the city treasury can now be set using the mouse[br]
Graphics[br]
Added new effect during construction or demolition of a building[br]
Added a hit effect for tower projectiles[br]
Added effect for destroyed towers[br]
Sound[br]
Added new sounds for shots, hits (melee and distance shots), death, victory, destroyed tower and destroyed business[br]
Added sound for the construction and demolition of a building[br]
Added gold jingle sound for every button with a buy/sell function[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4807/)