PDA

Просмотр полной версии : Making History II Update Released


steam_news
27.12.2010, 22:12
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Making History II 1.21 Release Notes[br][br]New Features [br]

Change MPU growth system to take more factors into account [br]

Now looks at Region Stability, Transportation Infrastructure, and Colony/Occupied Status in addition to population[br]

Added mipmap support for textures and improved quality [br]
Improved support for player mods [br]

Created a folder for them to live in[br]
Game updates will no longer delete mods[br]
Launcher will look for mods in the mods folder and load them[br]

Bug Fixes [br]

Exclude occupied regions from national stability calculation [br]
Remove restriction that transports need to be in port to load/unload air units [br]
Fix bug that allowed air units to rebase from a carrier to a region without an airbase [br]
MPUs are now returned to a nations stockpiles when units are disbanded [br]
Fixed a number of UI errors with National Programs [br]
Fixed bug where moving units would sometimes face the wrong direction [br]
Fix bug that allowed units to upgrade when out of supply (such as ships at sea)[br]
Fix sorting by turns remaining in research project list (was sorting by % complete) [br]
Fixed bug that prevented units from repairing/resupplying/upgrading when they were on a carrier or transport [br]
Fix bug that allowed region stability to go over 100 [br]
Fixed bug that prevented naval units from retreating [br]
Fixed game stalling bug that occurred when a revolting region tried to join a human controlled nation [br]
Fix bug that sometimes caused surface ship vs. submarine battles to end prematurely [br]
Destroy air units at airbases that get dismantled [br]
Change so that troops recruited in occupied territory retain their native nationality [br]
Fix rare crash related to Interdiction [br]
Fixed bug in reloading decision points from saved games [br]
Allow nations to be liberated even if there is no city [br]
Fix population calculation for nationalities [br]
Fixed bug where units in regions when war is declared sometimes didn't capture the region [br]
Fixed bug that allowed carrier air units to continue their missions even if the carrier moved out of range [br]
Fixed bug that prevented stolen research points from being applied [br]
Fixed bug that allowed one per region projects to be queued more than once [br]
Filter out build options for region projects that are lower level than what already exists in the region [br]
Fixed game stall when AI was using units in allied territory [br]
Fixed bug that allowed invading units to fully resupply when in multi-turn combat [br]
Fix bug that sometimes caused newly created nations to have white borders [br]
Remove decision points when nation is destroyed (fixes save fail bug) [br]
Fix bug that prevented historic capital data being used for newly created nations [br]
Fixed bug that would sometimes cause nations to be at war with each other multiple times after alliance merges [br]
Fixed bug that would sometimes cause AI units to get stuck in puppets [br]Fixed bug that prevented other planes from escorting Air Transports on paratrooper drops [br]
UI[br]

Revised tooltips on group unit icons on tab [br]
Revised some icons & buttons [br]
Some initial modifications to the Treaty Panels [br]
Fixed icons for Government programs [br]
Fix display of combat powers in city unit panel [br]
Improved notifications for National Programs to improve feedback [br]
Cleaned up National Programs panel [br]
Add missing Missile icon [br]
Format Employed MPUs number on Gov panel tooltip [br]
Swap the Up and Down sorting textures in list panels [br]
Round turns remaining for research projects up rather than truncating [br]
Added Region Stability to Region panel [br]
Update Military Status panel to work with new flag icons [br]
Fix display of Labor Efficiency in city panel [br]
Added tool tips to Region Food Demand [br]
Added National food demand to the food infobar icon [br]
Changed Region Food Demand number to include Factory & Research MPUs [br]
Showing Food Production Surplus on RegionTabInfo Panel [br]
Added tool tips to Region Revolt risk on RegionTabData [br]
"Fund Political Opposition" no longer lets you choose the ruling ideology [br]
Added Ideology Balance numbers to Liberation & Fund Opposition [br]
Fix label on Region Stability in Region panel [br]
Treaty panel cleanup [br]
Updated sea region panel [br]
Small clean-up to Territory transfer panel [br]
Clean-up on Production Queue bubbles, added time remaining to active projects and % complete to paused projects [br]
Corrected problem preventing tool tips on Group bubbles during Merge order [br]
Updated Region Project Queue bubbles to be consistent with style & operation of the city version [br]
Added National Population number to Diplomatic Panel [br]
Fixed issue where text in some popups didn't fit [br]
Add name of Air group to Patrol RC menu option [br]
Increase the width of the map RC menu items [br]
Cleaned up orders UI on unit selection panel [br]
Added tooltips to orders on unit selection panel [br]
Fix arrow not updating when a unit has a "Load" order and the fleet is repositioned [br]
Added list of nations embargoing selected nation to nation UI panel [br]
Change to display the modified output of resource producers [br]
Fixed sorting for nationality icons on Region & city list panels [br]
Fixed clipping of 4 digit defense tool tip[br]
[br]AI [br]

Improve naval threat detection [br]
Fixed bug in AI detecting where units were destroyed [br]
Improved AI for trade interdiction [br]
Improved AI for submarine detection [br]
Improved invasion targeting [br]
Improved sea unit refueling [br]
Improved handling of enemy air unit situations [br]
Improved Shore Bombardment behavior [br]
Improved use of air units for defense [br]
Improved build choices, especially arms and units [br]
Fixed bug in computing market price of resources [br]
Improved choice of aggression target nations [br]
Improved alliance behavior [br]
Content[br]

Added "The Brewing Storm" scenario [br]

Played on a map of Europe and the Mediterranean[br]
Starts 9/1/39[br]

Added missing region claims for Ovamboland which prevented it's establishment [br]
Remove the ability for BiPlane Fighters to upgrade to non-carrier fighters [br]
Increase the arms and oil carrying capacity of units [br]
Fix combat properties for BattleCruisers and Heavy Cruisers [br]
Fix spelling of Main Battle Tank [br]
Gave Japan the ability to make Early Tanks and Submarines in TGQ [br]
When creating a new nation use the base nation display name if it is not in use [br]
Fixed Pre-req error for National Laboratories [br]
Added missing region claim for Azwadi Nationality [br]
Tuned costs of city buildings [br]
Tune costs of region projects [br]
Increased initial arms stockpiles [br]
Add starting research for dormant nations to all scenarios [br]
Launcher [br]

Preserve the settings for Fogging and AI Difficulty across save and load [br]
Added support for specifying a mods directory to installer [br]
Added support for loading player mods [br]
Added option to launch client and server in separate processes [br]

Should reduce lag on most machines [br]
Should eliminate "out of virtual memory" crashes [br]

Added default flag icon for nation list [br]
Improve display of long nation names in nation list[br]
[br][br]Дальше... (http://store.steampowered.com/news/4839/)