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Просмотр полной версии : Company of Heroes Beta Update Released


steam_news
11.01.2011, 10:02
Updates to Company of Heroes Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]GeneralFixed a bug where grenades had a chance to miss their specified location[br]Fixed a bug where call-ins could be refunded in certain circumstances[br]All base buildings will now reinforce infantry[br]Certain vehicles that were missing vehicle cover were given it: M4 Sherman, M4 Sherman Crocodile, M4 Sherman Calliope, Bren Carrier, Stuart Light Tank, Tetrarch Light Tank, Staghound, Cromwell, Sherman Firefly, Kangaroo, and Cromwell Command Tank[br][br][B]AmericanM8 Armored Cars called-in by Offmap Combat Group now come equipped with their upgrades[br]M18 Hellcats called-in by Offmap Combat Group now come equipped with their upgrade[br]Offmap Combat Group minimum population requirement increased from 12 to 15 (temporary behaviour: the ability needs to target a unit or building to be used)[br]57mm Anti-Tank gun reinforcement cost reduced from 71 to 26[br]57mm Anti-Tank Gun accuracy vs infantry reduced from 0.15 to 0.05[br]57mm Anti-Tank Gun accuracy vs snipers reduced from 0.15 to 0.02[br]57mm Anti-Tank Gun priority vs snipers reduced from 10 to 5[br]Fixed a bug where the M10 Tank destroyer had incorrect veterancy requirements. Now matches standard tank values[br][br][B]Commonwealth17 Pounder accuracy vs infantry reduced from 0.15 to 0.05[br]17 Pounder accuracy vs snipers reduced from 0.15 to 0.02[br]17 Pounder priority vs snipers reduced from 10 to 5[br]Numerous changes have been made to Lieutenants with the intention of making British veterancy better able to contend other faction veterancy. Details below[br]Lieutenants now receive a 0.85 received damage modifier at veterancy level 1[br]Lieutenants' received accuracy modifier at veterancy level 2 reduced from 0.9 to 0.75[br]Lieutenants now receive a 0.75 received accuracy modifier at veterancy level 3[br]With increased lieutenant survivability, stacking unvetted lieutenants has been made less effective, while stacking vetted ones has been made more effective. Details below[br]Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04[br]Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11[br]Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065[br]Lieutenants' aura increased from 30m to 35m[br][br][B]WehrmachtAxis Medic Station body count decreased from 5 to 4[br]Geschutzwagens can now be salvaged by pioneers[br]Kampfkraft Center now requires a base structure (other than the HQ) or a Forward Barracks before it may be constructed[br]Panzerschreck moving accuracy vs tp_vehicle_allies_m8_greyhound reduced from 0.9 to 0.8[br]Panzerschreck accuracy vs tp_vehicle_allies_m8_greyhound increased from 0.73 to 0.85[br]Pak38 reinforcement cost reduced from 57 to 23 [br]Pak38 accuracy vs infantry reduced from 0.15 to 0.05[br]Pak38 accuracy vs snipers reduced from 0.15 to 0.02[br]Pak38 priority vs snipers reduced from 10 to 5[br]Flak88 accuracy vs infantry reduced from 0.5 to 0.15[br]Flak88 accuracy vs snipers reduced from 0.25 to 0.05[br]Flak88 priority vs snipers reduced from 10 to 5[br]Fixed a bug where the Pak38 and Nebelwerfer were unable to use medkits unless recrewed[br][br][B]Panzer Elite[br]G43 maximum cooldown decreased from 1.8 to 1.65[br]G43 minimum cooldown decreased from 1.25 to 1.15[br]Munitions Halftrack fuel cost removed[br]Munitions Halftrack no longer has the ability to reinforce[br]Panzer Elite Armored Car health decreased from 260 to 220[br]Panzer Elite Armored Car now receives a 20hp bonus at vet level 2[br]Panzer Elite Armored Car now receives a 20hp bonus at vet level 3[br]Panzer Elite Anti-Tank Halftrack Tread Breaker ability cost increased from 40 to 50 munitions[br]Panzer Elite Scout Car detection radius increased from 9 to 18[br]Anti-Tank grenades that collide with enemy vehicles will now detonate on impact[br]Fixed a bug where Teller Mines would sometimes fail to damage vehicles in vehicle cover[br]Fixed a bug where Hotchkiss' did not share veterancy with other Panzer Elite units[br]Fixed a bug where Hetzers and Jagdpanthers would not reward reasonable experience on death. Changed to be in-line with other armor[br]Fixed a bug where the Panther Battle Group would sometimes fail to bring in the second Panther (temporary behaviour: the ability needs to target a unit or building to be used). [br][br]Дальше... (http://store.steampowered.com/news/4867/)