steam_news
20.01.2011, 03:48
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Updated the Linux srcds_run script[br]
Added warning message for people running the server as root[br]
Changed the working directory to the game tree before executing the dedicated server[br]
Updated the existing localization files[br]Added Czech, Hungarian, Romanian and Turkish localization files[br]
[br][B]Team Fortress 2[br]
Updated several models with optimizations and new LODs.[br]
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.[br]
Added a glow effect to the team intelligence entities when theyre not being carried.[br]
Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.[br]
Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.[br]
Added a note in the trading dialog to let you know when your trading partner is typing.[br]
Added a new Valve map CP_5Gorge.[br]
Fixed the Mad Milk effect not being washed off when a player goes underwater.[br]
Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.[br]
Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.[br]
Fixed not seeing the critboost effect on the Scout's Shortstop.[br]
Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.[br]
Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.[br]
Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.[br]
Updated the community map CP_Yukon.[br]
Central CP moved up to bridge.[br]
Bridge widened.[br]
Several sticky exploits patched.[br]
Flat bridge added onto CP1's pipes.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4894/)
Updated the Linux srcds_run script[br]
Added warning message for people running the server as root[br]
Changed the working directory to the game tree before executing the dedicated server[br]
Updated the existing localization files[br]Added Czech, Hungarian, Romanian and Turkish localization files[br]
[br][B]Team Fortress 2[br]
Updated several models with optimizations and new LODs.[br]
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.[br]
Added a glow effect to the team intelligence entities when theyre not being carried.[br]
Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.[br]
Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.[br]
Added a note in the trading dialog to let you know when your trading partner is typing.[br]
Added a new Valve map CP_5Gorge.[br]
Fixed the Mad Milk effect not being washed off when a player goes underwater.[br]
Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.[br]
Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.[br]
Fixed not seeing the critboost effect on the Scout's Shortstop.[br]
Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.[br]
Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.[br]
Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.[br]
Updated the community map CP_Yukon.[br]
Central CP moved up to bridge.[br]
Bridge widened.[br]
Several sticky exploits patched.[br]
Flat bridge added onto CP1's pipes.[br]
[br] [br] Дальше... (http://store.steampowered.com/news/4894/)