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Просмотр полной версии : Star Ruler Update Released


steam_news
26.01.2011, 05:31
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Fixed:[br]

Fix civil acts that have a group not correctly loading.[br]
Fix racial bonuses affecting ship components not correctly applying.[br]
Crash on game start when having shaders disabled.[br]
Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear.[br]
When starting at a higher tech level from traits, structures on the homeworld did not start at that level.[br]
Fetch orders did not behave properly with resources that have a "required" (eg Crew).[br]
Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space.[br]
The set_owner and destroy console commands now work with all selected objects.[br]
Fixed a very rare crash bug caused by moving between systems/galaxies.[br]
The minimap was horizontally flipped.[br]
Objects that are under attack can no longer be docked to prevent exploits.[br]
Construction progress would jump suddenly at times.[br]
Construction completion percent is now the average of the lowest percentage of a particular resource, and the average percent per resource.[br]
Scripted planet governor entries were breaking saves.[br]
Shields no longer consume more power at higher levels.[br]
"Supply This" was willing to tell planets and stations to supply objects.[br]
Ships built from dry docks with auto park on would not park at the correct distance.[br]Fixed nano-armor reducing the ship's total apparent health in the absence of repair systems.[br]
Changed:[br]

Tweaked governors to maintain a stronger economy and empire.[br]
Tool names are now localizable.[br]
Automated attack orders are now lower priority, so ships will break attacks to fetch fuel and ammo unless manually ordered to attack to the death.[br]
Cut space damage in half.[br]
Repair tools can now only repair ships and stations.[br]
Fleets now stay in formation while attacking (can be toggled off with a button next to the formation buttons).[br]
Cargo Structures now also have a store for each dedicated resource, making them more useful in many cases.[br]
Balance:[br]

Artillery now has a minimum range of 10% of the maximum range.[br]
Goods factories now produce 30% less goods.[br]
Added:[br]

Added 'Automatic' option for default governor type to choose based on the conditions of the planet.[br]
Objects now use a much better algorithm to search for targets in a system, improving behaviors at very large ship counts.[br]
Ships now detect if they are likely to kill an enemy target and will select additional targets for their other guns when they are.[br]
Added the 'Aggressor' personality by Superking.[br]
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