steam_news
28.01.2011, 03:16
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Fixed issues/bugs [br]
UPnP will no longer crash the game.[br]
Lack of playable avatar will no longer crash the game.[br]
Improved reports on disconnect and connection failed.[br]
Game crash on startup due to old gamer with long name fixed.[br]
Game terminates properly on crash.[br]
Save data wipe bug on multiplayer disconnect fixed.[br]
Boss crashes in Chapter 6 and 12 fixed.[br]
Servers limited to 4 simultaneous steam users.[br]
Players that have not selected a slot when the game starts is kicked.[br]
Server browser no longer displays games of a different version.[br]
Version miss match check.[br]
No longer possible to bounce between islands in Chapter 6[br]
Fixed interrupted dialog from Vlad in Chapter 6.[br]
Fixed trigger sequence in Chapter 9.[br]
Chapter 12 boss damage texture added.[br]
Fixed a bug where a client was locked in an animation.[br]
Delayed message from steam no longer forces player into game.[br]Challenges are now playable using the French version[br]
[br]New features/balancing [br]
Added version number in menu.[br]
Added server password. (player requested feature)[br]
Default undie-time changed to 0.5s (Staff of the Dead)[br]
Known Issues [br]
Beam spells merging sometimes crashes game with stack overflow (for real)[br]
Chat still awkwardly positioned.[br]
Self-shields sometimes get out of sync[br]
Players are still able to have multiple summons[br]
Server list sorting not implemented[br]
Network congestion on high ping (>400ms) connections still problematic.[br]
Game stutters slightly on some systems despite good performance (cause known, fix pending)[br]
Steam attempts to install XNA framework every time game is launched or rare occasion[br]
Game sometimes hogs uplink bandwidth - (Being researched)[br]
[br][br]Дальше... (http://store.steampowered.com/news/4932/)
UPnP will no longer crash the game.[br]
Lack of playable avatar will no longer crash the game.[br]
Improved reports on disconnect and connection failed.[br]
Game crash on startup due to old gamer with long name fixed.[br]
Game terminates properly on crash.[br]
Save data wipe bug on multiplayer disconnect fixed.[br]
Boss crashes in Chapter 6 and 12 fixed.[br]
Servers limited to 4 simultaneous steam users.[br]
Players that have not selected a slot when the game starts is kicked.[br]
Server browser no longer displays games of a different version.[br]
Version miss match check.[br]
No longer possible to bounce between islands in Chapter 6[br]
Fixed interrupted dialog from Vlad in Chapter 6.[br]
Fixed trigger sequence in Chapter 9.[br]
Chapter 12 boss damage texture added.[br]
Fixed a bug where a client was locked in an animation.[br]
Delayed message from steam no longer forces player into game.[br]Challenges are now playable using the French version[br]
[br]New features/balancing [br]
Added version number in menu.[br]
Added server password. (player requested feature)[br]
Default undie-time changed to 0.5s (Staff of the Dead)[br]
Known Issues [br]
Beam spells merging sometimes crashes game with stack overflow (for real)[br]
Chat still awkwardly positioned.[br]
Self-shields sometimes get out of sync[br]
Players are still able to have multiple summons[br]
Server list sorting not implemented[br]
Network congestion on high ping (>400ms) connections still problematic.[br]
Game stutters slightly on some systems despite good performance (cause known, fix pending)[br]
Steam attempts to install XNA framework every time game is launched or rare occasion[br]
Game sometimes hogs uplink bandwidth - (Being researched)[br]
[br][br]Дальше... (http://store.steampowered.com/news/4932/)