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Просмотр полной версии : Dungeons Updated Released


steam_news
11.02.2011, 05:10
Updates to Dungeons: Steam Special Edition have been released. The updates will be applied automatically when your Steam client is restarted.[br]

Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup).[br]
Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series).[br]
Switched to hlsl shaders for lower memory footprint.[br]
Added ribbonbands for all weapons.[br]
Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...).[br]
ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however.[br]Allow switching the game language in the in-game options.[br]
New minor features and improvements:[br]

Goblins fetch their gold from a gold pile in throne room, not from the room-center.[br]
Shift-Click in attribute panel now increases an attribute by 10 points.[br]
Increased default autosave interval to 30 minutes.[br]
Dungeon displacement can now be deactivated in options.[br]
Rotating camera with right or middle mouse depends now on setting in options.[br]
Added low shader quality option for improved performance on less capable hardware.[br]
Allow selecting 720p resolution in options.[br]
Added configuration option to deactive build-after-teardown.[br]
Added buff loop animation for heroes.[br]
Tweaked several game textures to reduce memory footprint.[br]
Custom game: buy spawn credits with soul energy.[br]
Custom game: Hero entrances can have a "spawn now" button.[br]
Custom game: Increase or decrease hero level with soul energy.[br]
Heroes don't cast townportal if they didn't learn the spell yet.[br]
Enhanced GUI modding hooks.[br]
Improved memory monitoring, which can be disabled in config.[br]
Improved performance of displacement texture.[br]
Included more sound effects.[br]
Optimised some models, for improved rendering performance.[br]
Clip mouse cursor to game window in fullscreen mode, for multimonitor setups.[br]
Custom game list now shows the map type.[br]
Minor improvement of positions for all wall gimmicks in the sunken temple setting.[br]
Tweaked tooltips of campaign map challenges.[br]
Minor balancing improvements.[br]
Fixes:[br]

Fixed several reported crashes.[br]
Various minor map fixes.[br]
Fixed tortured heroes not running away after being freed by the champion.[br]
Fixed Minos special attack spells.[br]
Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels.[br]
Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies).[br]
Fixed problem with Alt+Tab during startup and in campaign map.[br]
Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable).[br]
Repaired some challenges.[br]
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