steam_news
25.02.2011, 02:03
Fixed issues/bugs[br]
Fixed initial collisionskin transformation of animated level parts.[br]
Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)[br]
Fixed a crash when spawning too many greasefields or tornados in a network game.[br]
Fixed a network bug where multiple damage types in a single damage message was read incorrectly.[br]
Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.[br]
Fixed kills with beam-spells for characters without gibs.[br]
Fixed vortex synchronization over network.[br]
Made some optimizations to the network messages.[br]
Made some optimizations to the physics library.[br]
Corrected some magicks cast animations.[br]
Fixed Kahns bloodtype (black now instead of regular).[br]
Fixed a bug where some effects would turn invisible when spawned in certain angles.[br]
Fixed a thread issue on game startup which resulted in a crash for some users.[br]
Fixed an issue where the audio engine would cause a crash when quitting the game.[br]
Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.[br]Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).[br]
New features/balancing[br]
Added camera shaking effects.[br]
Added Xinput gamepad rumble.[br]
Fixed the duration and range of spray type spells.[br]
Improved Gun's tracer bullets.[br]
Reworked keyboard and mouse controller configuration.[br]
Known Issues[br]
Network uplink bandwidth, while improved, can be demanding.[br]
Steam attempts to install XNA framework every time game is launched or rare occasion.[br]
Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.[br]
The game may appear to be stuttering even though framerate is good.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5043/)
Fixed initial collisionskin transformation of animated level parts.[br]
Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)[br]
Fixed a crash when spawning too many greasefields or tornados in a network game.[br]
Fixed a network bug where multiple damage types in a single damage message was read incorrectly.[br]
Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.[br]
Fixed kills with beam-spells for characters without gibs.[br]
Fixed vortex synchronization over network.[br]
Made some optimizations to the network messages.[br]
Made some optimizations to the physics library.[br]
Corrected some magicks cast animations.[br]
Fixed Kahns bloodtype (black now instead of regular).[br]
Fixed a bug where some effects would turn invisible when spawned in certain angles.[br]
Fixed a thread issue on game startup which resulted in a crash for some users.[br]
Fixed an issue where the audio engine would cause a crash when quitting the game.[br]
Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.[br]Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).[br]
New features/balancing[br]
Added camera shaking effects.[br]
Added Xinput gamepad rumble.[br]
Fixed the duration and range of spray type spells.[br]
Improved Gun's tracer bullets.[br]
Reworked keyboard and mouse controller configuration.[br]
Known Issues[br]
Network uplink bandwidth, while improved, can be demanding.[br]
Steam attempts to install XNA framework every time game is launched or rare occasion.[br]
Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.[br]
The game may appear to be stuttering even though framerate is good.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5043/)