steam_news
03.03.2011, 03:00
Updates to Dungeons have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]
Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns[br]
Monsters now walk around a little and threaten nearby goblin workers[br]
Heroes now walk differently, depending on their mood[br]
Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon[br]
Attribute panel now displays defence/attack chance in percent against a typical hero of the current level[br]
Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target[br]
Pause mode allows for non-time dependend actions (building, hotkey configuration)[br]
Heroes leaving the Dungeon now have a different icon on the minimap[br]
Fireflies can now be toggled on and off in options[br]
Post game will now continue to show the game in the background instead of a black screen.[br]Display notification when (auto)save starts.[br]
Fixes:[br]
Reflection is now caculated *before* resistance.[br]
Don't kill dead heroes again when they are trapped.[br]
Stop looped cast effect when hero dies while casting townportal.[br]
Snowdrop: priests don't heal Volbar anymore.[br]
Fixed gui layout for uber-widescreen monitor settings.[br]
Fixed "Find all lootbags" quest bug.[br]
Fixed achievement "Immortal".[br]
Fixed rare game crashes.[br]
Modding:[br]
Fixed bug where text localization of mods did not get read properly.[br]
Mods are now loaded alphabetically.[br]
Add easier modding capabilities for all brains.[br]
Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5079/)
Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns[br]
Monsters now walk around a little and threaten nearby goblin workers[br]
Heroes now walk differently, depending on their mood[br]
Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon[br]
Attribute panel now displays defence/attack chance in percent against a typical hero of the current level[br]
Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target[br]
Pause mode allows for non-time dependend actions (building, hotkey configuration)[br]
Heroes leaving the Dungeon now have a different icon on the minimap[br]
Fireflies can now be toggled on and off in options[br]
Post game will now continue to show the game in the background instead of a black screen.[br]Display notification when (auto)save starts.[br]
Fixes:[br]
Reflection is now caculated *before* resistance.[br]
Don't kill dead heroes again when they are trapped.[br]
Stop looped cast effect when hero dies while casting townportal.[br]
Snowdrop: priests don't heal Volbar anymore.[br]
Fixed gui layout for uber-widescreen monitor settings.[br]
Fixed "Find all lootbags" quest bug.[br]
Fixed achievement "Immortal".[br]
Fixed rare game crashes.[br]
Modding:[br]
Fixed bug where text localization of mods did not get read properly.[br]
Mods are now loaded alphabetically.[br]
Add easier modding capabilities for all brains.[br]
Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5079/)