steam_news
13.04.2011, 01:02
ARMA version 1.14-1.18 Changelog[br]----------------------------------[br][br]VERSION 1.18 HIGHLIGHTS[br]-----------------------[br] * Various stability, compatibility and multiplayer related fixes and improvements. [br][br]Engine Changelog:[br]1.18:[br] - minor tweaks and fixes[br][br]1.17:[br]5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.[br]5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)[br]5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.[br]5278 - Fixed: Improved AI path planning when riding a bike.[br][br]1.16:[br]5272 - New: Action inputs "Car more left" / "Car more right".[br]5272 - New: Action inputs "Car more left" / "Car more right".[br]5272 - New: Action inputs "Car more left" / "Car more right".[br]5272 - New: Action inputs "Car more left" / "Car more right".[br]5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).[br]5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.[br]5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)[br]5277 - Attempt to fix: Crash opportunity[br][br]1.15:[br]5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.[br]5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.[br]5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.[br]5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.[br]5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.[br]5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.[br]5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.[br]5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.[br]5257 - Optimized: Reduced memory usage with large view distances.[br]5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.[br]5257 - Optimized: Slightly reduced VRAM usage with large view distances.[br]5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.[br]5257 - Improved: Provided error message for some unexpected memory initialization failures.[br]5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.[br]5258 - Fixed: Crash at offset 0xfb57.[br]5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.[br]5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.[br]5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.[br]5260 - Fixed: status of disableAI was reset during save[br]5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.[br]5262 - Fixed: Fast forward is now disabled when using binocular.[br]5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".[br]5262 - Fixed: Manual camera left/right movement was not mapped to mouse.[br]5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.[br]5263 - Improved: Texture mip management more reliable in low VRAM conditions.[br]5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)[br]5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic[br][br]Data Changelog:[br]* FIX (USMCD) Wound materials for all WDL soldiers.[br]* NEW (USMC) More Woodland Army soldiers.[br]* FIX (MI-17 (57mm rockets)) Fixed rockets count. [br][br]Дальше... (http://store.steampowered.com/news/5284/)