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Просмотр полной версии : Star Ruler Update Released


steam_news
14.04.2011, 01:19
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Fixed:[br]

New treaty notification icon was not disappearing when opening the empire window.[br]
Ship build cost would not appear in the hover information on planets with no empty slots.[br]
Holding shift while clicking a top bar button would not correctly open a new window of that type.[br]
Automation orders did not import from exported designs.[br]
Could not select the shipyard world governor in the planet window.[br]
Large odd numbers of flags in the race customization window would make the last flag disappear.[br]
Divide by zero crash when adding 4 or more shipsets.[br]
Automatic blueprint updates would reset automation orders.[br]
Heavy Hull level was too high, causing it to have much more hitpoints than the other hull types.[br]
Negative mood did not display correctly in the planet window.[br]
Items in the pinned list would still display after returning to the main menu.[br]
Random freeze/crash caused by a deadlock. Frequently appeared when lots of scouts were auto-exploring at the same time.[br]
GUI Elements could disappear in some situations (chat box when working in the layout window, scrollbar in system window).[br]
Shipborne factory systems would use up resources even if there was no place to store what was being fabricated.[br]
Fixed a bug in multiplayer clients that would cause weirdness and instability.[br]
Planetary bunkers weren't correctly absorbing damage.[br]Fixed timestamps on saves being off by one hour (or worse).[br]

Changed:[br]

Object list's filter box is now case-insensitive.[br]
Added Ere4s3r's corrected smoothing groups to the Neumon.[br]
Cargo storage no longer always unlocks Armor at level 4 by paying the link cost.[br]

Balance:[br]

Reworked Coolant System to cause more significant increases in weapon firing rates, but also dramatically increase running costs for the connected weapon.[br]
Flak range and delay now scale the same as all the other weapons.[br]

Added:[br]

"Declare war if this treaty fails" clause. If the treaty fails due to either party having insufficient resources, declare war now.[br]
"End all existing treaties" clause. If accepted, all previous treaties are nullified.[br]
"Ammo lifetime damage" stat to detailed statistics page. Shows how much damage a full load of ammo can do before being depleted.[br]
"Supply Resource" automation order. Used for tankers to automatically supply ships with fuel.[br]

UI:[br]

Making the research window small enough now hides the queue.[br]
The empire window now loses information in the top area more gradually when resized down.[br]
When hovering over a system, the name is colored the same as the ring.[br]
The top left ticker now displays research rate.[br]
Holding shift while pressing the import button in the blueprints window attempts to import all designs in the profile.[br]
Blueprints in the planet and system windows can now be sorted.[br]
Blueprints sort can now differentiate between ascending and descending.[br]
Add option to sort planets in system window by name, slots or governor.[br]
Link icons in research window are hidden on zoom levels smaller or equal to 0.30x.[br]
The top left ticker displays research progress by coloring the text from left to right.[br]
Percentage complete is now shown behind the name of the current building item in the planet window.[br]
Added a "Continue" button to the main menu, which will load the newest save (including autosaves).[br]
F7 will now open the civil acts window.[br]
F10 will open the escape menu without closing any windows. (Used to be F12)[br]

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