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Просмотр полной версии : Star Ruler Update Released


steam_news
19.05.2011, 08:26
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Fixed:[br]

Fixed a deadlock caused by selecting a ship as it was about to dock.[br]
Advanced Parts Assembler used up resources even if there was no space to put advanced parts.[br]
Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available.[br]
Mega Construction had a link to itself.[br]
Linked sub system modifiers did not work for designs made by multiplayer clients.[br]
Ships parked in orbit would not de-park after moving for multiplayer clients.[br]
Crash related to supply orders for construction resources.[br]
Internal Defenses would not function on ships without crew.[br]
Keybinds specified as key numbers with # would not load from controls.cfg.[br]
GUI Script keybinds no longer override options menu keybinds, which was leading to being unable to bind certain keys.[br]
The natural terraformers race trait would remove the ringworld bonus from ringworlds.[br]
"Close" preferred engagement range was not being calculated.[br]
Planets moved into deep space would be invisible upon loading a game.[br]Fixed a bug that made trading food behave strangely when a planet had cargo storage.[br]

Changed:[br]

Dry Docks can now have rally points.[br]
Drag selecting will select only military ships if there are any military ships in the selection (can be turned off from the options menu).[br]
Multiplayer games start paused until all players have finished loading.[br]
Order strings ("Attack ...", "Defend System", etc) can now be localized.[br]
Auto-colonize now picks the largest planet in the closest system first, rather than always the closest planet.[br]
Supply orders for ships in fleets now only supply ships in that fleet.[br]
The "Efficient" race trait now also affects EcoStore.[br]
Changed how objects are ticked to make planets behave more similarly, rather than the first planet in a system getting more resource priority all the time.[br]

Balance:[br]

Slightly reduced planet reproduction rate, and decreased effectiveness of their passive Damage Reduction.[br]
Repair Bays and Salvagers are now linked to the Material Sciences technology, and Salvagers are unlocked sooner.[br]

Added:[br]

"Automatically Retrofit" automation order that can be added to blueprint AI orders.[br]
"Allow other ships to supply resources" AI behavior setting. Tankers will not supply ships with this set to deny.[br]
When undocking, you can choose specific types of ships and the amount of ships to undock.[br]
When using control to build multiple ships of the same type, a checkbox "Batch construction" can now be checked. This completes all the ships before launching them all together.[br]
An entirely new AI that should provide a harder challenge. The old AI is still available as separate AI profiles, but will not be chosen when selecting "Random".[br]

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