steam_news
24.05.2011, 02:49
Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]
New single player, coop and local coop map: Oil Platform [br]
Improved coop performance and syncing. Projectile fire from bosses and damage from zombies in coop is more accurate. [br]
Added in-game text chat. Press 't' to bring up the text console. You can re-bind this key in the options menu. Possible to cross chat from the lobby to players in-game. [br]
7 new coop-only achievements [br]
Simplified controller menu navigation to be the same across all game menus and fixed controller related issues. [br]
Upgraded the Machete and Baseball zombie to slower but stronger runners. [br]
Tweaked gameplay so that fewer bosses appear simultaneously in the first 20 minutes of gameplay while keeping a similar difficulty curve [br]
Tweaked ghost stacking perks: Strike Team will deal more damage than Fire Team (even to bosses) so the upgrading path makes sense [br]
Add support for NoReload and Rage Unlimited to the MGL [br]
Increased the maximum number of perks in Strategic Mode to 20 [br]
Tweaked Auto-Perk mode so the game auto-selects perks better [br]
Further tweak boss armor: Increase armor a little slower and create more automatic adjustment in boss armor for 2,3 or 4 player games (so armor is a bit less with 2 players than with more players) [br]
Check 'in-game' notification in Steam lobbies. Doesn't always correctly display the status. [br]
Snare in coop games is tweaked: The more players there are, the closer you need to get to an item to 'snare' it. This prevents one player from grabbing too many items. [br]
In coop games, health won't be picked up by a player who already has 100% health [br]
Players won't be able to pick up the same weapon they are already using. This will help other players to pick these up. [br]
Fixed the 'Bouncer' achievement not triggering correctly [br]
Fix not able to see Powerup status/countdown bars later on in certain games [br]
Fix an issue where controllers need 're-enabling' when restarting/ALT-Tabbing away from the game. [br]
Reduce cool down time for sentry guns after they overheat. [br]
Fix an issue where players start too close to each-other in coop games. [br]Made local coop game menu setup the same as on-line coop. [br]
[br] [br] Дальше... (http://store.steampowered.com/news/5523/)
New single player, coop and local coop map: Oil Platform [br]
Improved coop performance and syncing. Projectile fire from bosses and damage from zombies in coop is more accurate. [br]
Added in-game text chat. Press 't' to bring up the text console. You can re-bind this key in the options menu. Possible to cross chat from the lobby to players in-game. [br]
7 new coop-only achievements [br]
Simplified controller menu navigation to be the same across all game menus and fixed controller related issues. [br]
Upgraded the Machete and Baseball zombie to slower but stronger runners. [br]
Tweaked gameplay so that fewer bosses appear simultaneously in the first 20 minutes of gameplay while keeping a similar difficulty curve [br]
Tweaked ghost stacking perks: Strike Team will deal more damage than Fire Team (even to bosses) so the upgrading path makes sense [br]
Add support for NoReload and Rage Unlimited to the MGL [br]
Increased the maximum number of perks in Strategic Mode to 20 [br]
Tweaked Auto-Perk mode so the game auto-selects perks better [br]
Further tweak boss armor: Increase armor a little slower and create more automatic adjustment in boss armor for 2,3 or 4 player games (so armor is a bit less with 2 players than with more players) [br]
Check 'in-game' notification in Steam lobbies. Doesn't always correctly display the status. [br]
Snare in coop games is tweaked: The more players there are, the closer you need to get to an item to 'snare' it. This prevents one player from grabbing too many items. [br]
In coop games, health won't be picked up by a player who already has 100% health [br]
Players won't be able to pick up the same weapon they are already using. This will help other players to pick these up. [br]
Fixed the 'Bouncer' achievement not triggering correctly [br]
Fix not able to see Powerup status/countdown bars later on in certain games [br]
Fix an issue where controllers need 're-enabling' when restarting/ALT-Tabbing away from the game. [br]
Reduce cool down time for sentry guns after they overheat. [br]
Fix an issue where players start too close to each-other in coop games. [br]Made local coop game menu setup the same as on-line coop. [br]
[br] [br] Дальше... (http://store.steampowered.com/news/5523/)