Вход

Просмотр полной версии : Brink Updated


steam_news
08.06.2011, 09:34
General[br]• Fixed font corruption issue[br]• Removed look-at code when throwing items to team mates[br]• Fixed players getting stuck if they attempted to deploy mid-mantle[br]• Fixed multiple clicks being played when player jumps in multiplayer[br]• Mines are now visible to spectators[br]• Added support for minimizing the game when running in windowed mode[br]• net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements[br]• Cheat-protected several potentially exploitable cvars[br]• Removed some old, unused cvars[br]• Added unsupported auto-save backup system for advanced users[br] - Can read backup saves by setting "save_readFile" to the desired save[br] - Setting “save_enableBackups” to 0 will disable the auto-save backups[br][br]User Interface[br]• Revamped the server browser[br]• Server browser filters are now remembered between sessions[br]• Server browser now auto-refreshes the currently selected server[br]• Ping is now displayed numerically on the scoreboard[br]• Map loading screen now displays server name and IP[br]• Tweaked UI flow when joining a match via Steam[br]• Fixed exploit that allowed players to use locked customization items[br]• Fixed issue when listening to one audio log but highlighting another[br]• Fixed connecting to servers with ‘–‘ in their names[br][br]Balance[br]• Tweaked objective times on several maps[br]• Increased the time it takes Engineers to remove a Hackbox[br]• Increased XP given for completing Primary Objectives[br]• Reduced the duration of Adrenaline buff[br][br]Dedicated Servers[br]• Fixed several dedicated server crashes[br]• Improved messaging for unexpected server shutdowns[br]• Reduced warning spam in dedicated server console[br]• Increased default net_serverSnapshotDelay to 3 (from 1)[br] - Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins [br][br]Дальше... (http://store.steampowered.com/news/5622/)