steam_news
08.06.2011, 09:34
General[br]⢠Fixed font corruption issue[br]⢠Removed look-at code when throwing items to team mates[br]⢠Fixed players getting stuck if they attempted to deploy mid-mantle[br]⢠Fixed multiple clicks being played when player jumps in multiplayer[br]⢠Mines are now visible to spectators[br]⢠Added support for minimizing the game when running in windowed mode[br]⢠net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements[br]⢠Cheat-protected several potentially exploitable cvars[br]⢠Removed some old, unused cvars[br]⢠Added unsupported auto-save backup system for advanced users[br] - Can read backup saves by setting "save_readFile" to the desired save[br] - Setting save_enableBackups to 0 will disable the auto-save backups[br][br]User Interface[br]⢠Revamped the server browser[br]⢠Server browser filters are now remembered between sessions[br]⢠Server browser now auto-refreshes the currently selected server[br]⢠Ping is now displayed numerically on the scoreboard[br]⢠Map loading screen now displays server name and IP[br]⢠Tweaked UI flow when joining a match via Steam[br]⢠Fixed exploit that allowed players to use locked customization items[br]⢠Fixed issue when listening to one audio log but highlighting another[br]⢠Fixed connecting to servers with in their names[br][br]Balance[br]⢠Tweaked objective times on several maps[br]⢠Increased the time it takes Engineers to remove a Hackbox[br]⢠Increased XP given for completing Primary Objectives[br]⢠Reduced the duration of Adrenaline buff[br][br]Dedicated Servers[br]⢠Fixed several dedicated server crashes[br]⢠Improved messaging for unexpected server shutdowns[br]⢠Reduced warning spam in dedicated server console[br]⢠Increased default net_serverSnapshotDelay to 3 (from 1)[br] - Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins [br][br]Дальше... (http://store.steampowered.com/news/5622/)