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Просмотр полной версии : Sanctum Update Released


steam_news
09.06.2011, 06:52
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Maps[br]• New co-op only map: Facility![br][br]http://storefront.steampowered.com/v/gfx/apps/91600/ss_0c7bf19519b26da74d739ddde936fc1e1139d413.600x338.jpg (http://storefront.steampowered.com/v/gfx/apps/91600/ss_0c7bf19519b26da74d739ddde936fc1e1139d413.1920x1080.jpg)[br][br][br][br][br][br][br][br][br]Towers[br]• Anti Air projectiles on client will no longer fly off into the sky.[br]• Anti Air projectile lifetime down .25 sek[br]o This means that even if they miss there is a good chance they'll deal splash damage to enemies[br]• Gatling damage buffed a lot (!)[br]o lvl 1: 4 -> unchanged[br]o lvl 2: 7 -> 8[br]o lvl 3: 11 -> 13[br]o lvl 4: 18 -> 21[br]o lvl 5: 31 -> 39[br]o lvl 6: 64 -> 80[br][br]Enemies[br]• Wave number now plays a bigger role when calculating HP in coop.[br]o This means the enemies HP will scale up slightly faster[br][br]Weapons[br]• Both the slow and freeze got diminishing returns in preparation of 4-player co-op.[br][br]General[br]• 3 New achievements![br]• Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.[br]• Stat screen got a lot of new stats.[br]o Stat screen now supports 4 players.[br]• Added an icon in the party window so that you can see when other players are ready.[br]• Slightly optimized RAM and Texture usage (now use slightly less memory)[br]• Optimized network usage[br]o Now sending half the amount of data to synchronize animations[br]o Now sending half the amount of data to synchronize Soakers growing back[br]o Lessened the amount of data sent for replicate damage effects of players[br]• Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.[br]• Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.[br]• Changed color for textures on players. In preparation of 4-player co-op.[br]• New leaderboards for Facility.[br]• Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.[br]• Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements[br][br]Bugfixes[br]• Fixed endscreen freeze on long multiplayer matches[br]• Hoverers now have the correct hit-effect when shooting them in the head from the front[br]• The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase[br]• Fixed so that no unnecessary data sent to client when enemies dies[br]• Clients no longer see a +p when enemies dies at the core[br]• Client no longer pauses mid-air when pressing escape[br]• Tutorial now shows a maximum of 2 waves instead of 21[br]• Pressing next/prev when aiming at a elevator now longer break tower scrolling[br]• Increased network stability with on unstable connections[br][br]http://storefront.steampowered.com/v/gfx/apps/91600/capsule_231x87.jpg (http://store.steampowered.com/app/91600/) [br][br]Дальше... (http://store.steampowered.com/news/5631/)