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Просмотр полной версии : Terraria Update Released


steam_news
11.06.2011, 01:51
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Items<ul style="padding-bottom: 0px; margin-bottom: 0px;" >Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.[br]
New Vanity Items - Tuxedo Shirt and Pants[br]
New Vanity Items - Plumber Outfit and Hat[br]
New Vanity Items - Hero Outfit and Hat[br]
New Vanity Item - Bunny Hood[br]
New Vanity Item - Fish Bowl[br]
New Vanity Item - Top Hat[br]
New Vanity Items - Archaeologist's Outfit and Hat[br]
New Vanity Item - Ninja Outfit.[br]
New Vanity Item - Red Hat.[br]
New Vanity Item - Summer Hat[br]
New Vanity Item - Robe[br]
New Vanity Item - Robot Hat[br]
New Vanity Item - Gold Crown[br]
New Item - Leather[br]
New Item - Green Dye[br]
New Item - Black Dye[br]
You can now wear the Jungle Rose in your hair[br]
The Water Candle’s enemy spawn rate increase effect now works correctly when held[br]
Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)[br]
Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.[br]
The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.[br]
Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.[br]
Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.[br]
Gem, Mushroom and Bottle sell values have been reduced.[br]
Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.[br]
Angel Statues are now more rare of a find.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]NPCs<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
New NPC - Bunny[br]
New NPC - Goldfish (Is also an Item)[br]
New Enemy - Corrupt Bunny[br]
New Enemy - Corrupt Goldfish[br]
New Enemy - Piranha[br]
New Enemy - Harpy[br]
New Random Mini- Boss - King Slime[br]
New Enemy - Bat[br]
New Enemy - Jungle Bat[br]
New Enemy - Jungle Slime[br]
New Enemy - Snatcher[br]
New Rare Enemy - Dr. Bones[br]
New Rare Enemy - The Groom[br]
New NPC - A Clothier will now move into your town when the conditions are met.[br]
Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.[br]
Enemy spawn rates have been adjusted to account for the increased spawn distance.[br]
Enemy projectiles no longer drop hearts or stars when killed by the player.[br]
The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.[br]
Hornets no longer appear as if they are about to flip over while flying.[br]
The Dead Miner is now a bit stronger.[br]
Tim’s spawn chance has been reduced.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]Player<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Players now have 1 second of invulnerability after they spawn.[br]
The eat/drink animation now plays correctly.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]World-Gen<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.[br]
Chasms are now less frequent to appear, but always have an orb.[br]
Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.[br]
Jungle plants now grow underwater.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]Multiplayer<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Increased client side security.[br]
Selecting summon items will no longer cause monsters to summon.[br]
Players with a name over 20 characters will now get booted from the server.[br]
Added some minor anti-grief protection.[br]
Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.[br]
Added the -host command line parameter to the client.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]Server<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Improved server timing, which should help reduce lag.[br]
Added several new command line and config options. These are listed in serverconfig.txt[br]
Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.[br]
Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >[br][B]Misc.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.[br]
Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.[br]
Added an option to automatically save the world every 10 minutes. Defaults to on.[br]
Added a prompt to load a world backup if the current world is corrupt.[br]
Added a check to determine if a world file was loaded successfully.[br]
Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.[br]
Backing out of the port selection screen now plays the correct sound.[br]
Setting options now correctly align with the center of the screen in all resolutions.[br]
The settings menu has been reorganized. All video related options have their own menu[br]
The “Tink” sound now has a more dull sound.[br]
The Re-Logic splash screen, now scales correctly in other resolutions.[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" > [br][br]Дальше... (http://store.steampowered.com/news/5641/)