steam_news
29.06.2011, 02:22
Movement optimizations: [br]
Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.[br]
Movement of unit stack (170 units) single-step [br]
Movement of unit stack (170 units) double-step [br]
Attack arrow from unit stack (170 units) [br]
GUI fixing if more than 40 units in a location and system performance optimizations[br]
Tooltip on gigantic unit stacks (150+) would be optimized[br]
No units fall outside the GUI[br]
Renamed specified locations (old save games would be working)[br]
Added ingame link to the forum[br]System performance optimizations to fix late-game (100+) freeze bugs.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5754/)
Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.[br]
Movement of unit stack (170 units) single-step [br]
Movement of unit stack (170 units) double-step [br]
Attack arrow from unit stack (170 units) [br]
GUI fixing if more than 40 units in a location and system performance optimizations[br]
Tooltip on gigantic unit stacks (150+) would be optimized[br]
No units fall outside the GUI[br]
Renamed specified locations (old save games would be working)[br]
Added ingame link to the forum[br]System performance optimizations to fix late-game (100+) freeze bugs.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5754/)