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Просмотр полной версии : Mount&Blade: Warband updated


steam_news
01.07.2011, 00:30
Six new Steam achievements...[br]
Several new operations added for use by modders.[br]
Sarranid Archer and Sarranid Master Archer no longer have jarids.[br]
Mounted units cannot spawn on walls [br]
3d mouse on map window for 3dvision;[br]
3d vision convergence has been decreased;[br]
ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.[br]
mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.[br]
party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.[br]
qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.[br]
Shield no longer gets damaged when the attack is chamber blocked.[br]
process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.[br]
show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).[br]
several wrong operation condition checks are corrected.[br]
Font is now reloaded when player switches to a new module without closing the application.[br]
module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini[br]
become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).[br]
healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.[br]
overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added[br]
agent_unequip_item and agent_equip_item operations now have new parameters[br]
ti_on_player_exit trigger is added[br]
mission_object_prune_time is added as a key to module.ini[br]
savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).[br]
restore module objects is removed from ctrl + m[br]
equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.[br]
Crash when exiting dedicated server (bugid:3431) fixed;[br]
new sound system is redone, and working fine under both old and new versions[br]
ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.[br]
scene_prop_set_cur_hit_points is added[br]
agent_equip_item and agent_unequip_item bugs are fixed (minor)[br]
Various minor item stat fixes[br]
Rhodok infantry troops dont have battle forks and military sycthes anymore[br]
Long axes and great axes now have proper "unbalance" penalty[br]
Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)[br]
inventory infinite ammo bug is fixed[br]
client side fixes for agent ragdoll effects;[br]
dedicated server fixes;[br]tableau fixes for new 3d vision drivers[br]
[br][br]Дальше... (http://store.steampowered.com/news/5766/)