steam_news
01.07.2011, 04:55
Features[br]
Added to camera tracking an influence towards enemies in the immediate vicinity.[br]
Added Polish localization.[br]
If any versus game has one or less players it will automatically end.[br]
Added an ethereal state to newly respawned players in versus mode.[br]Added two new achievements[br]
Fixes[br]
Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.[br]
When local players are dead the camera will now instead track network players.[br]
Characters charging during a Krietor mode reset are now properly reset to an idle state.[br]
Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.[br]
Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.[br]
Self shields are now correctly removed when casting invisibility.[br]
Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.[br]
Added some stability to game start.[br]
Adjusted self casted projectile spells position and direction.[br]
Improved fire efficiency greatly.[br]
Magick and Item packs are now properly hidden in lobby when Krietors Tourney is selected.[br]
Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.[br]
Fixed the movement influence on avatars when they are feared.[br]
Krietor versus mode will now properly remove an active Meteorshower magick when it resets.[br]
Nullify will now affect every entity, independent of distance.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5767/)
Added to camera tracking an influence towards enemies in the immediate vicinity.[br]
Added Polish localization.[br]
If any versus game has one or less players it will automatically end.[br]
Added an ethereal state to newly respawned players in versus mode.[br]Added two new achievements[br]
Fixes[br]
Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.[br]
When local players are dead the camera will now instead track network players.[br]
Characters charging during a Krietor mode reset are now properly reset to an idle state.[br]
Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.[br]
Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.[br]
Self shields are now correctly removed when casting invisibility.[br]
Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.[br]
Added some stability to game start.[br]
Adjusted self casted projectile spells position and direction.[br]
Improved fire efficiency greatly.[br]
Magick and Item packs are now properly hidden in lobby when Krietors Tourney is selected.[br]
Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.[br]
Fixed the movement influence on avatars when they are feared.[br]
Krietor versus mode will now properly remove an active Meteorshower magick when it resets.[br]
Nullify will now affect every entity, independent of distance.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5767/)