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Просмотр полной версии : Star Ruler Update Released


steam_news
12.07.2011, 02:24
Fixed:[br]

Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.[br]
Deleting a savegame deleted the wrong entry in the list.[br]
Opening the options menu twice at the same time from the escape menu would crash the game.[br]
Attractors did not function.[br]
Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun.[br]
You couldn't access a mod's effects in the particle editor.[br]
Loading a game for multiplayer would allow clients to join the empire the host was controlling.[br]
Effector data mismatch error could occur when loading saves with accented characters in blueprint names.[br]
Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back.[br]AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait.[br]
Changed:[br]

AIs in the tutorial will no longer declare war on the player themselves.[br]
Updated French community translation. Thanks Mikey5887![br]
Planet conditions are now tinted green or red according to whether they are beneficial or harmful.[br]
System rings are now off by default (replaced by the new information on the system plane).[br]
The system plane is now colorized to the color of the dominant empire in that system.[br]
The total available slots on a planet can now be seen after a system is explored, even if you no longer have vision.[br]
Using the right click menu to build ships now builds those ships on all selected planets or dry docks.[br]
Explicitly ordering tools to fire now works when the ship is on 'Hold Fire' stance.[br]
Boarding Parties can be explicitly fired from the right click menu, letting you set 'Hold Fire' and board without destroying the other ship.[br]
The Directed Spatial Manipulator no longer fires independently, but must be ordered from the right click menu to prevent wasting shots on insignificant targets.[br]
Updated Polish community translation. Thanks maxi![br]
Balance:[br]

Halve all planetary damage reduction.[br]
Halve population reproduction rates.[br]
Halve population reproduction rates again when the planet is under attack.[br]
Decreased hull absorption rates to 30%/50%/70% for Light/Medium/Heavy hull respectively.[br]
Buff boarding defense.[br]
Added:[br]

Players can now toggle planets to allow or disallow importing or exporting resources.[br]
Detonating the quasar now creates a chain reaction that causes most of the stars in the galaxy to be destroyed over time.[br]
Added option to keep the mouse cursor in the window.[br]
Added compatibility option for Intel Integrated GPUs.[br]
The system planes now display bars/pips around the edge representing the military strength of empires in that system.[br]
When hovering over a system or star you no longer have vision over, the time since you last had intel is displayed.[br]
Research automation checkbox: when turned on, automatically research the lowest level tech when you're not researching something else.[br]
Right-clicking a star or system now also shows a "Build Ships on All..." option.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5817/)