steam_news
20.07.2011, 04:46
Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets[br]
Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.[br]
Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.[br]
Fixed: crash that just sort of happened randomly to a bunch of people, but it's fixed now.[br]
Fixed: merchandise flag not cleared when you go downstairs[br]
Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.[br]
Fixed: Current Active Skill crossing over between new games[br]
Fixed: small sconce appearing where a small sconce should not appear in the bath level[br]
Fixed: knightly leap now operates in all correct chess positions.[br]
Fixed: shops spilling out of their rooms.[br]
Fixed: broken berserk description.[br]
Fixed: negative resistances meant that a monster would always damage you for that amount[br]
Fixed: ranged weapon resistances were operating using percentages, not flat values[br]
Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.[br]
Fixed: doors with wrong orientation connecting rooms.[br]
Fixed: Anvils of Krong spawning in hallways for no good reason[br]
Fixed: crash when killing Brax and then going back to loot the store.[br]
Fixed: auto-fill eats items if you have multiples.[br]
Fixed: BBQs/minifridges now maintain state across saved games.[br]
Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.[br]
Fixed: contents of Monster Zoo are still visible even after closing a door.[br]
Fixed: Dread Collectors (and probably some other stuff) spawning in walls.[br]
Tweaked values of Berserk skill.[br]
Tweaked "Duck and Cover" armour values.[br]
Tweaked Perception to be more useful.[br]
Nerfed "Obvious Fireball." Obviously.[br]
Reduced Dread Collector Spawn Rate a notch.[br]
Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.[br]
A lot more filthy, awful tweaking.[br]
Permadeath now deletes your save game files on your death, as opposed to when you load the game.[br]
Added, and clarified, the warning text on the "Just Quit" button.[br]
Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.[br]
Added the Auto-Looter 9000, by BraxCo.[br]
Added yet more warning text to the "Just Quit" button.[br]
Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)[br]
Added support for total music disabling (via Steam parameter "-nomusic".)[br]
Added fifty-three new achievements.[br]
Added some new crafting stuff.[br]
Added steak grilling.[br]
Added interface for key configuration.[br]
Added a Quick Sell interface for rapidly selling your loot to Brax.[br]
Added a credit for freesound.org (Thanks!)[br]
Rewrote the save game format so we can add items without breaking everything.[br]
Steam Overlay now works; run the game with "-opengl" as a parameter in the Steam Advanced settings to try this. (This is experimental.)[br]
WASD can now open doors and attack monsters. This is a toggleable behaviour.[br]
Smooth scaling is now saved between playthroughs.[br]
Added an XML based, human-readable configuration file to hold all the new options.[br]Fun with Aqua Vitae.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5873/)
Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.[br]
Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.[br]
Fixed: crash that just sort of happened randomly to a bunch of people, but it's fixed now.[br]
Fixed: merchandise flag not cleared when you go downstairs[br]
Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.[br]
Fixed: Current Active Skill crossing over between new games[br]
Fixed: small sconce appearing where a small sconce should not appear in the bath level[br]
Fixed: knightly leap now operates in all correct chess positions.[br]
Fixed: shops spilling out of their rooms.[br]
Fixed: broken berserk description.[br]
Fixed: negative resistances meant that a monster would always damage you for that amount[br]
Fixed: ranged weapon resistances were operating using percentages, not flat values[br]
Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.[br]
Fixed: doors with wrong orientation connecting rooms.[br]
Fixed: Anvils of Krong spawning in hallways for no good reason[br]
Fixed: crash when killing Brax and then going back to loot the store.[br]
Fixed: auto-fill eats items if you have multiples.[br]
Fixed: BBQs/minifridges now maintain state across saved games.[br]
Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.[br]
Fixed: contents of Monster Zoo are still visible even after closing a door.[br]
Fixed: Dread Collectors (and probably some other stuff) spawning in walls.[br]
Tweaked values of Berserk skill.[br]
Tweaked "Duck and Cover" armour values.[br]
Tweaked Perception to be more useful.[br]
Nerfed "Obvious Fireball." Obviously.[br]
Reduced Dread Collector Spawn Rate a notch.[br]
Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.[br]
A lot more filthy, awful tweaking.[br]
Permadeath now deletes your save game files on your death, as opposed to when you load the game.[br]
Added, and clarified, the warning text on the "Just Quit" button.[br]
Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.[br]
Added the Auto-Looter 9000, by BraxCo.[br]
Added yet more warning text to the "Just Quit" button.[br]
Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)[br]
Added support for total music disabling (via Steam parameter "-nomusic".)[br]
Added fifty-three new achievements.[br]
Added some new crafting stuff.[br]
Added steak grilling.[br]
Added interface for key configuration.[br]
Added a Quick Sell interface for rapidly selling your loot to Brax.[br]
Added a credit for freesound.org (Thanks!)[br]
Rewrote the save game format so we can add items without breaking everything.[br]
Steam Overlay now works; run the game with "-opengl" as a parameter in the Steam Advanced settings to try this. (This is experimental.)[br]
WASD can now open doors and attack monsters. This is a toggleable behaviour.[br]
Smooth scaling is now saved between playthroughs.[br]
Added an XML based, human-readable configuration file to hold all the new options.[br]Fun with Aqua Vitae.[br]
[br][br]Дальше... (http://store.steampowered.com/news/5873/)