steam_news
11.08.2011, 20:11
[UI][br][br]- Prevent creating duplicate great people by lagging the free great person UI.[br]- Yield Modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.[br]- Production tooltip in CityView now displays the production penalty (usually -10%) for when the player has too many units than they can support.[br]- The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).[br]- Unhappiness is now broken down between regular population and population from puppet cities.[br][br][GAMEPLAY][br][br]- Slightly reduce the bias to sneak attack.[br]- "City must not be in Plains" requirement for Stone Works now functions properly.[br]- Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.[br][br][TACTICAL AI][br][br]- Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.[br]- Be reluctant to use land units for an operation if they are currently on a different continent than the muster point.[br]- If attacking over land, add extra emphasis to nearby targets (so don't often try to bypass closest cities).[br][br][br][MULTIPLAYER][br][br]- Multiple out of sync causes found and fixed.[br]- Add an Invite button on the Staging Room screen for the host.[br]- Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.[br]- Host can now change the game set-up options (except DLC) after a room has been gathered.[br]- Player can now manually save a game while in multiplayer. [br]- Player can now un-end their turn in multiplayer (first pass). This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending your turn.[br]- Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).[br]- Hot-Seat: City State screens now update properly when switching players.[br][br][BALANCE][br][br]- Pyramids now grant 2 free workers when built instead of 1.[br]- Brandenburg Gate now gives 15 XP to units built in the city (in addition to the Great General).[br]- Taj Mahal now gives 4 Happiness in addition to a Golden Age.[br]- Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.[br]- Harbor no longer increases naval production by 15%.[br]- Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.[br]- Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).[br]- Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and add 1 gold to Harbors and Seaports.[br]- Balance tweaks to New World scenario.[br][br][MODDING][br][br]- Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.[br][br][BUGS][br][br]- Multiple minor bug fixes.[br][br]http://storefront.steampowered.com/v/gfx/apps/8930/capsule_231x87.jpg (http://store.steampowered.com/app/8930/) [br][br]Дальше... (http://store.steampowered.com/news/6051/)