PDA

Просмотр полной версии : Star Ruler Update Released


steam_news
12.08.2011, 05:23
Fixes:[br]

Multiplayer clients could not create treaties.[br]
Multiplayer clients could not retract treaties.[br]
The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap.[br]
Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated.[br]
Second planet granted by "Developed Empire" trait now has regular amounts of HP.[br]
Using modifiers on armor no longer causes the armor to take up space.[br]
Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit).[br]
Page Up/Down keybinds would not save.[br]
Auto-colonize planet now works for multiplayer clients.[br]
Auto-colonize lists are saved/loaded.[br]
Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock.[br]
AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint.[br]
Planet rings/moons are saved/loaded and work for multiplayer clients.[br]
Disabled ships are removed from control groups.[br]
Research automation toggle is saved/loaded.[br]
Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel.[br]
Fix system window becoming unresponsive after dry docks or planets got destroyed.[br]
Fix selected object list scrolling to the top automatically.[br]
Ships could stop moving altogether for multiplayer clients in high-lag situations.[br]
Ore isn't erroneously shown in mouse overlay for ships with cargo bays.[br]
Multiplayer clients would not always receive blueprints when capturing enemy ships.[br]
Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly.[br]
Race profiles could not be saved for mods installed in My Games.[br]
Number of owned planets listed in the system window for home systems to multiplayer clients was off by 1.[br]
Governor dropdown in system window could be opened underneath other GUI elements.[br]
Various display glitches related to structure removal and renovation for multiplayer clients.[br]
Planetary conditions removed by the natural terraformers trait would still appear for multiplayer clients.[br]
"Game Lost" message would not show up for multiplayer clients.[br]
Asteroids created by planets being destroyed would not show up for multiplayer clients.[br]
"Continue" main menu option did not work for mods installed in My Games.[br]
AI could not properly cope with high starting technology levels.[br]
Shipyard labor pool scaled asymptotically instead of exponentially, leaving labor severely throttled at high tech.[br]Changed:[br]
The current value for stats are displayed on the object information window without hovering.[br]Balanced:[br]
External mounts are now equivalently massive to the hull.[br]Added:[br]Complete, official, german translation of the game.[br]
[br][br]Дальше... (http://store.steampowered.com/news/6056/)