steam_news
17.08.2011, 02:15
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Bugfixes
Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb[br]
Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased[br]
Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob[br]
Fixed issue with Ravenor Alpha tunnels being able to used even while in construction[br]
Lord Commander retinue members no longer count as commander kills[br]
Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping[br]
Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion[br]
Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift[br]
Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee[br]
Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%[br]
Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing[br]
Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion[br]Fixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.[br]
[br][B]SM
Predator speed increased from 6 to 6.5[br]
Scout Sergeant now shares damage with the rest of the squad[br]
Predator Lasscannon radius reduced from 3 to 1[br]
[br][B]Orks
Looted Tank speed increased from 6 to 6.5[br]
Tankbustas no longer have min-range[br]
Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds[br]
Tankbusta Barrage Rocket damage reduced from 40 to 30[br]
Mekboy proximity mines cost reduction from 130/30 to 100/20[br]
Ork Shoota Nob now shares damage with the rest of the squad[br]
Tankbustas upkeep reduced from 0.017 to 0.0085[br]
Tankbusta Barrage red cost reduced from 48 to 40[br]
Kommando Knob Rocket Launcher Min Range removed[br]
[br][B]Tyranids
Lictor Alpha can know be detected at close proximity [br]
Scything Talons no longer suppresses on hit[br]
Scything Talons cost reduced from 100/40 to 100/20[br]
Toxic Miasma now reduces target speed by 25% instead of 50%[br]
Toxic Miasma now reduces weapon damage by 25% instead of 50%[br]
Toxic Miasma duration reduced from 15 seconds to 5 seconds[br]
Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.[br]
Feeder Tendrils cost reduced from 125/30 to 110/25[br]
Toxic Miasma cost increased from 100/20 to 120/25[br]
Toxic Miasma does effects no longer stack[br]
Corrosive Claws now increases the damage taken by the target per hit by 30%[br]
Corrosive Claws now increases the damage duration decreased from 15 seconds to 5 [br]
Corrosive Claws effects no longer stack[br]
Corrosive Claws help text changed: Increases the Lictor's offensive power. Striking increases the damage taken by the target.[br]
Scything Talons help text changed: Increases the Lictor's offensive power.[br]
Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.[br]
Feeder Tendrils cost reduced from 125/30 to 110/25[br]
Toxic Miasma cost increased from 100/20 to 120/25[br]
Toxic Miasma does effects no longer stack[br]
Venom Broods can now fire on the move[br]
Venom Brood fire on the move accuracy changed from 100% to 50%[br]
Hive Tyrant Charge damage reduced from 60 to 30[br]
Spore Mine Drop reduced from 175 red to 125 red[br]
Lictor cost increase from 350/50 to 400/50[br]
Lictor Jump wargear cost increased from 100/20 to 120/30[br]
Tyranids got a little love[br]
Crippling Posion range reduced from 38 to 20[br]
[br][B]Eldar
Fireprism speed increased from 5.5 to 6.5[br]
Phase Shift armor moved from teir 2 to teir 3[br]
Autarch Speed Buff on Jump reduced from 1.5 to 1[br]
[br][B]IG
Leman Russ speed increased from 5.5 to 6[br]
Laser Turrets cost increase from 150/0 to 150/5[br]
Laser Turret salvage now returns 2.5 power[br]
Baneblade Main Cannon Range reduced from 80 to 55[br]
Baneblade Main Cannon Damage reduced from 500 to 450[br]
Baneblade Demolisher Cannon Damage reduced from 450 to 400[br]
Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp[br]
Sentinels cost increase from 330 to 350 req[br]
Inquisitor Crossbow damage reduced from 30 to 20[br]
Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50 [br]
[br][B]Chaos[br]
Chaos Predator speed increased from 6 to 6.5[br]
Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp[br]
Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%[br]
Heretic Champion now shares damage with rest of the squad[br]
Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit [br]
Chaos Predator Lasscannon radius reduced from 3 to 1[br]
Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed[br]
[br] [br] Дальше... (http://store.steampowered.com/news/6074/)
Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb[br]
Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased[br]
Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob[br]
Fixed issue with Ravenor Alpha tunnels being able to used even while in construction[br]
Lord Commander retinue members no longer count as commander kills[br]
Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping[br]
Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion[br]
Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift[br]
Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee[br]
Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%[br]
Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing[br]
Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion[br]Fixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.[br]
[br][B]SM
Predator speed increased from 6 to 6.5[br]
Scout Sergeant now shares damage with the rest of the squad[br]
Predator Lasscannon radius reduced from 3 to 1[br]
[br][B]Orks
Looted Tank speed increased from 6 to 6.5[br]
Tankbustas no longer have min-range[br]
Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds[br]
Tankbusta Barrage Rocket damage reduced from 40 to 30[br]
Mekboy proximity mines cost reduction from 130/30 to 100/20[br]
Ork Shoota Nob now shares damage with the rest of the squad[br]
Tankbustas upkeep reduced from 0.017 to 0.0085[br]
Tankbusta Barrage red cost reduced from 48 to 40[br]
Kommando Knob Rocket Launcher Min Range removed[br]
[br][B]Tyranids
Lictor Alpha can know be detected at close proximity [br]
Scything Talons no longer suppresses on hit[br]
Scything Talons cost reduced from 100/40 to 100/20[br]
Toxic Miasma now reduces target speed by 25% instead of 50%[br]
Toxic Miasma now reduces weapon damage by 25% instead of 50%[br]
Toxic Miasma duration reduced from 15 seconds to 5 seconds[br]
Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.[br]
Feeder Tendrils cost reduced from 125/30 to 110/25[br]
Toxic Miasma cost increased from 100/20 to 120/25[br]
Toxic Miasma does effects no longer stack[br]
Corrosive Claws now increases the damage taken by the target per hit by 30%[br]
Corrosive Claws now increases the damage duration decreased from 15 seconds to 5 [br]
Corrosive Claws effects no longer stack[br]
Corrosive Claws help text changed: Increases the Lictor's offensive power. Striking increases the damage taken by the target.[br]
Scything Talons help text changed: Increases the Lictor's offensive power.[br]
Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.[br]
Feeder Tendrils cost reduced from 125/30 to 110/25[br]
Toxic Miasma cost increased from 100/20 to 120/25[br]
Toxic Miasma does effects no longer stack[br]
Venom Broods can now fire on the move[br]
Venom Brood fire on the move accuracy changed from 100% to 50%[br]
Hive Tyrant Charge damage reduced from 60 to 30[br]
Spore Mine Drop reduced from 175 red to 125 red[br]
Lictor cost increase from 350/50 to 400/50[br]
Lictor Jump wargear cost increased from 100/20 to 120/30[br]
Tyranids got a little love[br]
Crippling Posion range reduced from 38 to 20[br]
[br][B]Eldar
Fireprism speed increased from 5.5 to 6.5[br]
Phase Shift armor moved from teir 2 to teir 3[br]
Autarch Speed Buff on Jump reduced from 1.5 to 1[br]
[br][B]IG
Leman Russ speed increased from 5.5 to 6[br]
Laser Turrets cost increase from 150/0 to 150/5[br]
Laser Turret salvage now returns 2.5 power[br]
Baneblade Main Cannon Range reduced from 80 to 55[br]
Baneblade Main Cannon Damage reduced from 500 to 450[br]
Baneblade Demolisher Cannon Damage reduced from 450 to 400[br]
Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp[br]
Sentinels cost increase from 330 to 350 req[br]
Inquisitor Crossbow damage reduced from 30 to 20[br]
Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50 [br]
[br][B]Chaos[br]
Chaos Predator speed increased from 6 to 6.5[br]
Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp[br]
Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%[br]
Heretic Champion now shares damage with rest of the squad[br]
Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit [br]
Chaos Predator Lasscannon radius reduced from 3 to 1[br]
Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed[br]
[br] [br] Дальше... (http://store.steampowered.com/news/6074/)