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Просмотр полной версии : Dino D-Day Update Released


steam_news
20.08.2011, 06:59
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Changed default T-Rex spawn to 1. This is controlled by a console variable. Server admins, if you want to add more T-Rexs change "sv_trex_spawn_count" to whatever number you want.[br]
No MG42 hints for Trigger or the Stygimoloch.[br]
Slight nerf for the Desmatosuchus (tank dinosaur). Splash damage has a smaller radius now.[br]
Desmatosuchus can no longer shoot through walls.[br]
Desmatosuchus can no longer do splash damage through spawn doors.[br]
Auto-glow for medics (when teammates are hurt) now goes on when the teammate is below 50% health. It was 25% before.[br]
Glow outlines on player's no longer display when players leave PVS. This addressed "ghost" outlines that hung around sometimes.[br]
Eliminated bugs related to the T-Rex spawn which screwed up the camera.[br]
Trigger and the Stygimoloch can no longer toss teammates with their melee attack.[br]
T-Rex's no longer get healed by Area of Effect healthkits.[br]
Slight increase in frequency of pain sounds (so you hear them more often).[br]
PIAT rounds no longer collide with teammates right after they're fired.[br]
Fixed bug where capture message stayed up across level loads.[br]
Raptors can now be shot off of teammates after a pounce. To balance, the raptor does more damage on the initial pounce.[br]
T-Rex bite revamped which should greatly improve the ability to eat downed players.[br]
Overhauled the Medic heal function. Now, the heal function is connected to the medkit itself. Medkits can be thrown out with a left-click. But if you go up to a player and right click a heal effect will be "applied" instantaneously.[br]
Server passwords should work now.[br]
Bolt-action world animations for K98.[br]
Fixed bug where newspaper stayed up for spectating players after a round change.[br]
Fixed some ugly text formatting on various HUD elements.[br]
Fixed MP40 and MP44 rate of fire issues.[br]Some new audio courtesy of a Dino D-Day community member.[br]
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