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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
24.08.2011, 08:05
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Fixed a client crash during demo playback[br]
Fixed a SourceTV crash[br]
Dedicated servers can now have both SourceTV and Replay enabled at once[br]

"replay [config file]" and "+tv_enable 1" should be used to launch the server[br]


[br][B]Team Fortress 2[br]

Added TF birthday replacement models for health kits and ammo packs[br]
Added TF birthday Party Hat and Noisemaker[br]
Fixed The Short Circuit attacking friendly projectiles[br]
Fixed The Short Circuit being hidden when the Engineer taunts[br]
Fixed an infinite crits exploit using The Diamondback[br]
Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit[br]
Fixed supply closets regenerating players while they are taunting[br]
Fixed the Select Style UI text overlapping the image of the model[br]
Fixed the sunbeams hat effect[br]
Updated the localization files[br]
Updated the gamehaptics file:[br]

Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina[br]
Added crit fire force for The Widowmaker and The Diamondback[br]
Refined reload force for Flare Gun/Detonator[br]


Bot changes:[br]

Fixed crash with Demoman
bots trying to detonate stickybombs that had already been destroyed[br]
Added tf_bot_kill console command (syntax identical to tf_bot_kick)[br]
Bots obey melee only mode a bit better[br]
Added func_nav_avoid to allow map creators control over where bots "like" to go[br]
Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries[br]
Bots never taunt if carrying the flag now[br]
Aiming logic for Huntsman sniper bots[br]
Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now[br]
Improved Demoman bot sentry gun sticky bombing [br]
Bots will no longer try to use health entities assigned to the enemy team[br]
Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)[br]
Medic
bots stay a bit closer to their patient now[br]
Sniper
bots go after very nearby enemies with their melee weapon now[br]
Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk[br]
Sniper
bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot[br]
Spy
bots are more aggressive about backstabbing an engineer before sapping his nest now[br]


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