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Просмотр полной версии : Dungeons of Dredmor Updated


steam_news
07.09.2011, 01:40
FIXED: Game not correctly processing some right clicking mouse clicks.[br]
FIXED: Lag due to blood splatters.[br]
FIXED: Dual wielding was not working, in particular the last skill.[br]
FIXED: Shield bearer skills were not correctly granting passive attributes.[br]
FIXED: A number of screwed up achievements in the "skill set" categories.[br]
FIXED: Warrior health (and other things) were not being calculated correctly.[br]
FIXED: various spells not working due to having incorrectly set sight buffs.[br]
FIXED: primary skill buffs were not passing their bonuses through to secondary skill calculations.[br]
FIXED: Item duplication bug when hitting "0".[br]
FIXED: incorrect item values for Cybertronic Amulet.[br]
FIXED: incorrect item values for Dark Orb.[br]
FIXED: being able to save and quit the game after your death.[br]
FIXED: nightmare curse not actually putting monsters to sleep (or correctly triggering the DOT)[br]
FIXED: narcosomantic induction not always putting monsters to sleep.[br]
FIXED: SHIFT-Click mode, when turned on, doesn’t correctly handle SHIFT-Clicking as regular clicking.[br]
FIXED: unliving walls do not become permanent blockers after saving and re-loading the game.[br]
FIXED: stacked necronomiconomics penalties prevent the player from disabling his other buffs.[br]
FIXED: right-clicking, off turn, causes left-clicking behaviours..[br]
FIXED: infinitely long Diggle health bars.[br]
FIXED: monsters not dying when affected by buffs that reduce their HP (acid burn, etc.)[br]
FIXED: monsters who are stunned or asleep can no longer dodge, block, or counter-attack.[br]
FIXED: blank pedestal spawning in the Tomb of the Unknown Hero.[br]
FIXED: certain weapon powers from Krong never activated[br]
FIXED: various ways in which the player could abuse the shopping system[br]
FIXED: some items becoming stackable after you put them in crafting tools.[br]
FIXED: potion stacking stops working after you save, reload, and put it in a craft tool.[br]
FIXED: vampirism causing haywire (or crit buffs); normal spellcasting NOT haywiring[br]
FIXED: bad text in wand, potions tutorials[br]
FIXED: KRONG text no longer mentions crafting skill[br]
FIXED: starting part of Monster Zoo music wasn't playing[br]
FIXED: This Translation Is All Wrong! wasn't clearing damage effects on weapons, causing massive damage stacks[br]
FIXED: a number of spells were not correctly applying blasting damage (Thor's Fulminaric Bolt, for instance.)[br]
FIXED: Vampires are no longer told to "eat food to regain health." [br](Now they must dreeenk blaht.)[br]
FIXED: double "bad weapon" penalties.[br]
FIXED: a bunch of monster inheritance issues.[br]
FIXED: crash on fullscreen with OS X 10.7[br]
FIXED: crash while SHIFT-clicking with an object that you have just auto-looted, with auto-loot enabled.[br]
FIXED: various other issues with the auto-loot.[br]
FIXED: Various issues with WASD move-to-open.[br]
FIXED: Lutefisk cube behaviour is now consistent with regards to stacks versus individual units.[br]
FIXED: game crash when using non-standard characters in character names.[br]
FIXED: empty tiles appearing in room definitions.[br]
FIXED: dual wield and counter chance..[br]
FIXED: mysteriously appearing broken doors.[br]
FIXED: buffs that cannot be dismissed.[br]
FIXED: auto-looting for lockpicks.[br]
FIXED: multiple on-hit triggers on corpses.[br]
FIXED: items get deleted when clicking in inventory and holding down CTRL.[br]
FIXED: don't let the game run in resolutions with y resolution < 600.[br]
FIXED: Dying at the hands of Lord Dredmor no longer gives you the "Thrusty" achievement.[br]
FIXED: the Thrusty achievement now works.[br]
FIXED: Mark of Chthon and Magic Steel now correctly buff in a way that scales with magic power.[br]
FIXED: traps triggered by monsters applying buffs to the players.[br]
FIXED: pets give you XP when you kill them.[br]
FIXED: curses on monster stacks cause madness.[br]
FIXED: game launcher uses 100% CPU[br]
FIXED: Fine Bronze Cuirass has incorrect stats.[br]
FIXED: issues with ALT-TAB and SDL causing certain things (quicksell, stack split) to stop working after leaving and returning to the game.[br]
FIXED: bolt recovery now works for crossbow users on all hits, not just death.[br]
FIXED: thrown item recovery now works for all thrown items on all hits, not just death.[br]
NERF: Using a wand now disables invisibility effects.[br]
NERF: The Obvious Fireball has been Nerfed more obviously than the last un-obvious Nerf.[br]
NERF: This Translation Is All Wrong! now enacts a Terrible Price. [br]Also, we got to make another Marcus Brody joke.[br]
NERF: added some more resistances throughout levels to require you to use at least two spells to beat the game.[br]
NERF: Hand of Belimawr is no longer stackable.[br]
NERF: Alchemy, in various small, cruel ways.[br]
NERF: "This Translation is All Wrong" saps magic from items, occasionally.[br]
BUFF: Psionics gets magic resistance.[br]
GAMEPLAY: Nerfed, then buffed, Vampirism. It's sort of about the same, really.[br]
GAMEPLAY: More fire resistance on Level 9 monsters.[br]
GAMEPLAY: Black Pearls can now be ground into chalk. Interestingly, this is not a flight of fancy but is based on Science.[br]
GAMEPLAY: Heavy armour gives greater magic penalties, but offers more piercing resistance.[br]
GAMEPLAY: Heavy armour also reduces nimbleness.[br]
GAMEPLAY: the Jingly Jangly Staff of Crystals now requires alchemy instead of smithing.[br]
GAMEPLAY: Lutefisk balancing changes.[br]
GAMEPLAY: Tinkerers can now make Black Powder.[br]
GAMEPLAY: Robots now do electrical damage. Because, you know, they're robots.[br]
GAMEPLAY: Blobbies now leave Acid Pools.[br]
UI: Kill the Tutorial Pop-up at the start of the game if you've seen it once.[br]
Monsters have an expanded vocabulary.[br]
The Bony Wand is now not quite as awful.[br]
Lord Dredmor is now nastier.[br]
Added a new, fun monster to Level 10.[br]
Added craftable thrown weapons.[br]
Added slightly more informative vending machine tool text.[br]
Game renders all text using UTF-8 internally, for the Japanese Translation teams. (Ganbatte!)[br]
Upped Pyrokinesis damage.[br]
Made acid traps marginally less deadly.[br]
Fixed zorkmid scaling drop rate.[br]
Changed graveyard text so people no longer think their scores are negative.[br]
Weapon and armour stats have been given some more love.[br]
Elven Ingot Grinder is now affected by alchemy, not smithing or tinkering.[br]
Alchemists now start with an Ingot Grinder, giving them more rubbish than any other class.[br]
Adjacent monsters now display health bars consistently.[br]
Trap outlines are now drawn on top of walls when they are obscured.[br]
ALT-click will now split stacks in the inventory.[br]
Added a new minimap interface, and some minimap icons for Lutefisk Shrines, quest statues, Anvils, etc.[br]
Added some more rooms of Fun.[br]
Added some rings and amulets that give Necromantic Resistance, for those days when you need Necromantic Resistance.[br]
Pet AI improvements; your Moustache Golem now longer has the intelligence of a protozoa. (We're now at "easily frightened wombat")[br]
Added more achievements.[br]
New throwing item recipes.[br]
Added a reward for clearing a Monster Zoo.[br]
Autoloot toggle moved to config screen.[br]
Added "DIGEST" button for automatic digestion of foods.[br]New "Random Skills" icon.[br]
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