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Просмотр полной версии : Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Death


steam_news
16.09.2011, 02:22
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames[br]
Fixed startmovie failing for the raw, tga, jpg, and wav options[br]
Fixed some HUD messages not displaying properly on widescreen resolutions[br]Updated the localization files for all games[br]
[br][B]Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)[br]

Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health[br]
Fixed hatless headgear not removing the player's hat[br]
Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola[br]
Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging[br]
Fixed a rare server crash related to assists[br]
Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar[br]
Purchased items are no longer announced in the chat text[br]
Reduced the amount of server console output when client commands are out of sync[br]
Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port[br]
Removed replay_port ConVar (and the need for replay to open a port)[br]
Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers[br]
Updated Pl_Upward[br]

Fixed ending the game mid-round when mp_timelimit has been reached[br]
Fixed several exploit areas[br]

Updated Pl_Goldrush[br]

Stage 1 : Fixed overlapping train track models[br]
Stage 1 : Fixed terrain seam by red spawn exit [br]
Stage 1 : Fixed red spawn room door going through ceiling[br]
Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid [br]
Stage 2 : Added func_nobuild under bridge that would get teleported players stuck[br]
Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam[br]
Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables[br]
Stage 3 : Added clip brush to top of main gate entrance[br]
Stage 3 : Extended red's respawn room brushes to enclose entire interior[br]
Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route[br]

Updated Items[br]

Added the Killer Exclusive[br]
Added the Mask of the Shaman to the droplist and made it craftable[br]
Added the El Jefe to the droplist and made it craftable[br]
Added two new styles for the Large Luchadore[br]
Fixed the Industrial Festivizer sometimes turning white[br]
Updated the shading on the Crusader's Crossbow[br]
Updated the Magnificent Mongolian texture and made it paintable[br]
Updated the Carouser's Capotain with an improved appearance[br]
Updated the Whiskered Gentlemen with an improved appearance[br]
Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison[br]
Updated the Stickybomb Jumper[br]

Now uses a unique texture and projectile[br]
No longer causes the wielder to take increased damage from other sources[br]


[br][br]Дальше... (http://store.steampowered.com/news/6282/)