steam_news
23.09.2011, 20:27
- Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate.[br]- OSX binary statically linked.[br]- Fixed glyph rendering bug in the Flash player which could cause flickering characters.[br]- Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios.[br]- Fixed some threading issues with sound channel allocations which could cause some sounds not to be played.[br]- Added a quick fade out transition from in-game to front-end.[br]- A lot of optimizations in the ActionScript interpreter.[br]- Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries.[br]- Using OGG compression of static sounds for improved loading times.[br]- Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection.[br]- Reduced number of open file handles to content database which improves loading times.[br]- Updated SteamWorks SDK.[br]- Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust.[br]- Fixed a bug causing 100% CPU usage when updating Steam leaderboards.[br]- Overall a lot of CPU optimizations.[br][br]http://storefront.steampowered.com/v/gfx/apps/57200/capsule_231x87.jpg (http://store.steampowered.com/app/57200/) [br][br]Дальше... (http://store.steampowered.com/news/6346/)